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CS2D 0.1.2.0 Pre-Release for Testing
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Facux has writtenI have an idea. Make movable objects and do a remote control to open doors from a distance.
Cool!
Cool!
DC has written
PLEASE DO NOT USE THIS THREAD TO POST SUGGESTIONS! USE THE EXISTING IDEA THREAD FOR THAT! DC has written
PLEASE DO NOT USE THIS THREAD TO POST SUGGESTIONS! USE THE EXISTING IDEA THREAD FOR THAT!
PLEASE DO NOT USE THIS THREAD TO POST SUGGESTIONS! USE THE EXISTING IDEA THREAD FOR THAT!Ok. I not read. Sorry
if the explosion is out of screen, the light stays! same image:
MikuAuahDark has writtenjust see clearly near armor point
just tell me if you want more image about this bug
Prest1Ge: don't set fullscreen in command line, set fullscreen at options if drop satchel on obstacle , satchel hide in it !
Hidden satchel charge !
and supply doesnt work !
Prest1Ge has written
i found bug with satchel ,
if drop satchel on obstacle , satchel hide in it !
Hidden satchel charge !
and supply doesnt work !
if drop satchel on obstacle , satchel hide in it !
Hidden satchel charge !
and supply doesnt work !
Really? Do you know about if you drop HE, smoke, flare and etc - it will be hidden.
EngiN33R has writtenWhen you enter a shadow height of 1000 in the env_room entity, CS2D crashes with an EXCEPTION_ACCESS_VIOLATION error.
It's not the height, but how big the room shadow is.
If it reaches the limit, it crashes.

Fix it.
useigor has writtenFix it.
You fix it. Then send it to DC.
You could fix them by making both 20 pixels, then changing the standard player skins.
the bots weren't spawning on deathmatch
on lightttest map at the snark spawn a red square appeared and when i hit it some snarks came out from it
Alistaire is kinda right there. the planted skins have that size because of the 32x32 pixel walls and because of the laser beam which has a width of 2 pixels.IF you change one of the skins (I'm surely not going to because NOBODY would ever note it or dislike it without checking those graphics) then change the normal lasermine skin and not the planted skin.
CS2D 0.1.2.0 Pre-Release for Testing


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