Forum
 
  CS2D
 CS2D  General
 General  Ideas for CS2D - READ THE FIRST POST (OP)!
 Ideas for CS2D - READ THE FIRST POST (OP)! Re: Ideas for CS2D - READ THE FIRST POST (OP)!
 Re: Ideas for CS2D - READ THE FIRST POST (OP)!
Deleted UserIt will help people so much.
 Infinite Rain: I agree, also to be added on Func_DynWall.
 Infinite Rain: I agree, also to be added on Func_DynWall.  damar_q81: Someone actually released a version for android, but I have no idea if he keeps updating it.
 damar_q81: Someone actually released a version for android, but I have no idea if he keeps updating it.  InfinitePro: it has been suggested many times so far.
 InfinitePro: it has been suggested many times so far.  Sudden Death:
 Sudden Death:Upvote on that
Also I'd like to see the dyn_wall when set to tile function NOT to kill the player which is standing on its position.
 Sudden Death has written
 Sudden Death has writtenHow about see through breakables so we would make breakable, glass windows? (and fences and shit.)
You can set opacity on env_breakable, so it's already possible to make them seethrough.
"Only close when not blocked"
@
 Alistaire:
 Alistaire: Thats half correct. If you lower the opacity of env_breakable you will see the tile under it so you dont have the breakable feeling anymore, because if you break the invisible wall nothing visual will change. But its possible to fix if you use sprites too.
But im not even sure if you can look through an breakable just because you lower its opacity.
edited 1×, last 05.07.14 07:24:13 am
 Alistaire: Will work with FoW too?
 Alistaire: Will work with FoW too?    
   Alistaire: I weren't talking about opacity but fow, sorry if you didn't understand.
 Alistaire: I weren't talking about opacity but fow, sorry if you didn't understand. While searching on the BlitzMax forum I found this out:
http://www.blitzmax.com/Community/posts.php?topic=100728. It's supposed to be the LuaJIT module for BlitzMax, it doesn't require a heavier work than just changing the imports from the source code. It isn't just the only improvement, it works on all the operating systems and I also made some test speeds on windows with some programs (ticks per second).
1
2
3
4
2
3
4
clock speed: 14842285 hz (Zeke.LuaJIT2 in BlitzMax) clock speed: 6546415 hz (Pub.Lua in BlitzMax) clock speed: 5248968 Hz (Counter-Strike 2D) clock speed: 6630797 Hz (SciTE from Lua for Windows)
look these screens: maybe possible to add in game shader?...is means that all shit colorts(but not pink(hide)) will be black shadow and it copy and mark as in floor.
function is:
 old shade(just image shade.bmp)
 old shade(just image shade.bmp) shade generator(like in images is)
 shade generator(like in images is) 
  Mora:
 Mora: The shadow opacity have to be 75% to make it look good, not 100%.
 Mora It can be made in lua.
 Mora It can be made in lua.  XoOt: This is just example.New idea- it may be changed in options:
 XoOt: This is just example.New idea- it may be changed in options:[==^============] 10%
@
 AlcatrazZ:
 AlcatrazZ: 1)Do it then?-Not all peoples can do it in lua.
2)Umad?-if i join other server(without this lua) it will be not changed-just for one?-hasn't intereZ...
3)Not all Peoples will use it in their servers...just think about it.
 Mora:  So, if no all people will use it on their servers then why
 Mora:  So, if no all people will use it on their servers then why  DC need to install it to CS2D?
 DC need to install it to CS2D?No comment
 
  AlcatrazZ: sucks comment, this is for players who wanna it, and if they wanna play with shade.bmp, they do, if they didn't, they not...
 AlcatrazZ: sucks comment, this is for players who wanna it, and if they wanna play with shade.bmp, they do, if they didn't, they not...anyway is just idea, anyone don't care about your lua, if you can make it, please-do!
No all,-maybe someone like old shade?-don't think about?
Stop st**d plz...
 Mora: No bmp needed, shadows can be generated using light engine. Doing that using a sprite/image sucks.
 Mora: No bmp needed, shadows can be generated using light engine. Doing that using a sprite/image sucks.  Ideas for CS2D - READ THE FIRST POST (OP)!
 Ideas for CS2D - READ THE FIRST POST (OP)!

 Offline
 Offline