E.g.
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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!E.g.
1. Maybe from cs2d installer(run with admin rights)
2. Or from CounterStrike2D.exe with admin rights
0 : Proceed as usual.
1 : Do not attack.
It will be fucking useful.
@ hacked: It would be there already if it would work with the current Lua execution model - but it doesn't. Imagine you would have to wait for the server to respond (after it executed your Lua script) if the attack should be executed or not. Only after that you would actually see the attack (or not). That delay would be really annoying and is not acceptable for that reason.
Just an idea. There are probably more effecient ways to do this but then again no one here can see the code to help out. But I for one would be grateful for a no-attack functionality.
LuaJIT has lower RAM usage, higher speed and a solution for Linux libraries. Much better than just Lua 5.1. I don't actually see a reason why it shouldn't be added, you should stop saying that CS2D could break if you haven't already tested it. And if the problem is that you don't know how to install LuaJIT on BlitzMax, I could help you on that. I'm not asking you to do it now, but to do it as soon as you're planning to release a new version, because we're already in need of it.
And also why cs2d is not edigible for custmozing the texts.
Since,we can modify the text colour but what about the style,size etc.
It will be pretty great if Dc add it.
I'm with Starkkz. Also for Unreal Software enhancements (non CS2D), I think you should add built-in credits. So likes will get transferred to other accounts in the credits.
Starkkz has written
@ DC: I'm tired of being constantly asking for the same thing, but I guess I'm not the only person who's in need of it. CS2D doesn't run .so libraries on Linux, so I'm begging you to please add LuaJIT. I can ensure you that CS2D is NOT going to break for replacing the Lua core with the LuaJIT core, it's the same code with some enhancements that make it faster, and better coders will be able to use the FFI library to develop tools which people needs, I have received messages of people asking me for help with such things but I always have to reply that I cannot help them. Most of the CS2D servers are running on a Linux machine and that's when it becomes essential to have a FFI interface whenever you can't run a Linux library, creating a DLL for windows is easy but what's the point if no one is going to use it?
LuaJIT has lower RAM usage, higher speed and a solution for Linux libraries. Much better than just Lua 5.1. I don't actually see a reason why it shouldn't be added, you should stop saying that CS2D could break if you haven't already tested it. And if the problem is that you don't know how to install LuaJIT on BlitzMax, I could help you on that. I'm not asking you to do it now, but to do it as soon as you're planning to release a new version, because we're already in need of it.
LuaJIT has lower RAM usage, higher speed and a solution for Linux libraries. Much better than just Lua 5.1. I don't actually see a reason why it shouldn't be added, you should stop saying that CS2D could break if you haven't already tested it. And if the problem is that you don't know how to install LuaJIT on BlitzMax, I could help you on that. I'm not asking you to do it now, but to do it as soon as you're planning to release a new version, because we're already in need of it.
You can load .so files.