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Ideas for CS2D - READ THE FIRST POST (OP)!
Add recolor tiles like sprites in map editor. Sometimes need to recolor some tiles many times.
Add adjustment of brightness(more than 10 variations), contrast and saturation for sprites and tiles.
Allow the use of the alternate fire mode (sliencers, burst fire, etc.) during freeze time
Also in-line colour tags for .txt files (server info & briefings) and Func_Message entities
friendly fire ©255000000ENABLED / friendly fire ©000255000DISABLED (if you know what I mean)edited 2×, last 13.02.13 04:58:18 pm
I would suggest that changing the image format at BMP to PNG and change sounds bitrate to 96 - it reduce cs2d file size without loss of quality.
And knifeslash and other effects are still visible on top of the fog of war.
If not easier to make limited specific angle field of view player as dynamic light and everything else out of sight of the player hide?
To determine the location of the enemy players will benefit all sounds(footsteps, gunshots,... etc.) and visual factors which is in the field of player view (ricochet sparks on walls, visible changes in dynamic lighting in the field of player view, tracer bullets, waves, shells&magazines, footprints, ... etc)
You create these entourage elements to a player noticed it.
So why you do not want to offer for players not only to clicks and run but also listen, analyze and think - as is the original CS shooter.
Pagyra: I implemented something like this in one of my tests like year ago, and it looked like shit. No way. Fog of war is better.
Also in real life, you know where the sound came from, in 2D game you can't be sure where it came from, that's why effects are shown on top of fow.
So actually it's pretty easy to determine the direction of sound in a 2D game like CS2D.
Pagyra has writtenSo it's pretty easy to determine the direction of sound in a 2D game like CS2D, actually.
The difference being you'll need really good headphones to hear the difference between a person sneaking from behind or from top.
Also the effects on water/snow add more depth to the game because you have to use the walk key (shift) on those to still be invisible. Which on the other hand makes you slower.
I may consider to add a third fog setting (instead of just on/off) but the current fog will stay the standard setting.
0 - disabled
1 - normal (the current solution)
2 - hide everything
DC has writtenAlso the effects on water/snow add more depth to the game because you have to use the walk key (shift) on those to still be invisible. Which on the other hand makes you slower.
Will there be any way to change the walk speed tho? I've tried to use some kind of boolean which became true when a person would walk one pixel, but it appears the speedmod stuff doesn't work when you're walking or so.
Admin/mod comment
Which word in "READ THE FIRST POST" did you not understand? /ohaz
§2.1 - No needless and/or doubled posts (spam)
DC has written2 - hide everything
Isn't that possible by using Fog at 100% ?
zazz: It actually is. I didn't think about that. But the fog of war alpha setting is a client-side setting and not a server-side setting. This means that one client can have the fog of war alpha at 0% and the other one can have it at 100% which is actually a bit unfair but still cool because clients can decide themselves. It's meant to be a visual setting in first instance, not a setting which affects gameplay (and I want to keep it that way for this setting).
Medikit gives +25 hp like in Half Life, not 100 hp
Bandage gives +10 hp edited 2×, last 13.02.13 06:37:52 pm
zazz has written
Medikit gives +25 hp like in Half Life, not 100 hp
Bandage gives +10 hpyou can edit it with lua...
but maybe env_spawnitem can set this value if mapper don't want to use lua
in my opinion it is good how it is now
The grenades from grenade launcher explode if hit a wall and not ricochet like normal grenades
Better AI for NPC'sSorry for bad english ,and sorry if someone already suggested
Pcmaster or Oito has written
The grenades from grenade launcher explode if hit a wall and not ricochet like normal grenadesIMO It would make it be like Slow rocket launcher. So there's no point in it.
Ideas for CS2D - READ THE FIRST POST (OP)!


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