I hope that that is going to arrange quickly.
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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!I hope that that is going to arrange quickly.
Rank parameter for player lua command.
Muzzleflash skin. To change the flash color when a player shots.
edited 1×, last 18.06.13 01:22:18 pm
colorful smokes.. so in map-editor, if you make a fog or something, that will be red or blue or same...
Useful for some cool maps
Marcell has written
I got an idea, it's so simple to do this, i think..
colorful smokes.. so in map-editor, if you make a fog or something, that will be red or blue or same...
Useful for some cool maps
colorful smokes.. so in map-editor, if you make a fog or something, that will be red or blue or same...
Useful for some cool maps
You can do this in lua.
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I wanted to ask for some kind of improvement on "env_object" since it has very few objects and I guess it would be cool to have more which are in motion.
But
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if player(id,"flashed") if player(id,"shaked")
will be fine.
floria has written
i would like if you put final kill cam or death cam, (how did the killer killed you), like black ops II,
No offense intended, but that sounds like a pointless suggestion considering the fact that it says in the top right corner who killed you and with what weapon. This game is only 2d, I don't see why a kill cam would be necessary.
TheBosS_ has written
Add levels. Same as Black Ops II
Lua.
edited 1×, last 23.06.13 08:01:42 pm
DarkBooy has written
Make Reason For Ban someone ..
Ahem. Please check everything before suggesting an already made thing
cs2d just dont looks so good.
SmD has written
Add better textures something more like this:
cs2d just dont looks so good.
cs2d just dont looks so good.
There are tilesets/player skins, you know?
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parse('equip id 32 30 90') parse('equip id weapon ammo_current ammo_backup')
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parse('strip id 32 10 0') parse('strip id weapon stripped_current stripped_backup')
Or set things with certain bullets..
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parse('setbullets id weapon ammoin ammo')
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Set things in a certain mode.
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parse('setmode id weapon mode')
edited 2×, last 25.06.13 07:33:54 pm
Alistaire has written
Equip things with an ammo count, or strip equipped weapons from bullets.
Or set things with certain bullets..
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Set things in a certain mode.
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parse('equip id 32 30 90') parse('equip id weapon ammo_current ammo_backup')
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parse('strip id 32 10 0') parse('strip id weapon stripped_current stripped_backup')
Or set things with certain bullets..
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parse('setbullets id weapon ammoin ammo')
----
Set things in a certain mode.
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parse('setmode id weapon mode')
The first part would be SO convenient. What do you mean about weapon mode, tho ?