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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Marcell
Super User Off Offline

Quote
I got an idea, it's so simple to do this, i think..
colorful smokes.. so in map-editor, if you make a fog or something, that will be red or blue or same...
Useful for some cool maps

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
Moderator Off Offline

Quote
user Marcell has written
I got an idea, it's so simple to do this, i think..
colorful smokes.. so in map-editor, if you make a fog or something, that will be red or blue or same...
Useful for some cool maps

You can do this in lua.

----------
I wanted to ask for some kind of improvement on "env_object" since it has very few objects and I guess it would be cool to have more which are in motion.

But
1
2
if player(id,"flashed")
if player(id,"shaked")
is my top priority.

old Idea

floria
User Off Offline

Quote
i would like if you put final kill cam or death cam, (how did the killer killed you), like black ops II,

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Matsu-Kiri
User Off Offline

Quote
user floria has written
i would like if you put final kill cam or death cam, (how did the killer killed you), like black ops II,


No offense intended, but that sounds like a pointless suggestion considering the fact that it says in the top right corner who killed you and with what weapon. This game is only 2d, I don't see why a kill cam would be necessary.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Alistaire
User Off Offline

Quote
Equip things with an ammo count, or strip equipped weapons from bullets.

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parse('equip id 32 30 90')
parse('equip id weapon ammo_current ammo_backup')

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parse('strip id 32 10 0')
parse('strip id weapon stripped_current stripped_backup')

Or set things with certain bullets..

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parse('setbullets id weapon ammoin ammo')

----

Set things in a certain mode.

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parse('setmode id weapon mode')
edited 2×, last 25.06.13 07:33:54 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
Moderator Off Offline

Quote
user Alistaire has written
Equip things with an ammo count, or strip equipped weapons from bullets.

1
2
parse('equip id 32 30 90')
parse('equip id weapon ammo_current ammo_backup')

1
2
parse('strip id 32 10 0')
parse('strip id weapon stripped_current stripped_backup')

Or set things with certain bullets..

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parse('setbullets id weapon ammoin ammo')

----

Set things in a certain mode.

1
parse('setmode id weapon mode')


The first part would be SO convenient. What do you mean about weapon mode, tho ?
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