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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Alias
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I have new ideas:

General ideas: add new weapons, a new decoration...

Typify construction: we have turrets, supply, wall ( 1,2,3 ), barbed wires, barricades, dispensers, teleports entrances and exit to them and gate fields to them.
Why not to add it? Wall4 and wall5, wall doors, which would serve as doors... √

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

zazz
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user Alias has written
I have new ideas:

General ideas: add new weapons, a new decoration...

Typify construction: we have turrets, supply, wall ( 1,2,3 ), barbed wires, barricades, dispensers, teleports entrances and exit to them and gate fields to them.
Why not to add it? Wall4 and wall5, wall doors, which would serve as doors... √


do you even read the first post?

we don't need new buildings or types of construction shit.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Apfelbrot
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user zazz has written
Not really, people actually use a dynwall, an env_button and env_trigger for do doors, wall doors sound useless.
Because you can build a dynwall, an env_button and env_trigger with your wrench.

Wall doors is a very good idea actually.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

useigor
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user SmD has written
Well it sux that you only can use the m4 because the other weapons are too low. You should change this! (;
Look at AWP. 1 shot - 1 kill (with 2x zoom). Scout: 1 shot - 1 kill except player with kevlar (2 shots).

  Price |   Name  |DamageRate of Fire  | Ammo |Damge*Rate|Magazine/Rate|Damage*Magazine|Accuracy
IMG:https://s51.radikal.ru/i131/1306/0b/a311af4e0992.png

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Egoist
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I ask for an easy improvement,m4 has low recoil,shots more straight and thats m4a1's good thing.Ak47 recoils more than m4a1 but same damage.Make the default damage of 24.I hope you understood what i mean.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

useigor
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You said that other weapons except M4 are too low. Now only about submachine guns. In table i showed all T's submachine guns +2 rifles +2 sniper rifles. As you can see submachine guns have low price but low damage so that's ok. If you don't have money for M4 then you should buy other weapon that is good replacement of M4 (i would buy Scout). It's tactical game.

user DevGru, from Users page.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Egoist
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Another easy thing,improve default weapon skins.I suggest you Cryxisalie Aria for guns,you can use his weapons with his permission(not the camo ones,default ones)and the other special weapons(melee and others)can be made for someone else.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Battousai
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DC if i remember in the old cs2d version u made the AK do more dmg then the m4a1 and it was less accurate. This was the perfect balance.

But i dont understand why u made the dmg equal it's like every terrorist grabs m4a1 if he finds it (since it's better now ) i think it's not balanced anymore.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Battousai
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Hey DC i don't cry! that wasn't very nice u know... to say that.

in any case

right now i think spectating needs a little more enhancement. I mean if i spectate and choose the ''follow'' option and the player i follow gets flashed the screen wont turn white.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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Sorry I didn't want to offend you! With "someone always cries" I just wanted to express that there will always be someone who dislikes the balance and wants me to change it but no matter how I change it: I can't make it perfect for everyone.
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