Ex: skin of M4A1, Projectile of Laser
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Ideas for CS2D - READ THE FIRST POST (OP)!Ex: skin of M4A1, Projectile of Laser
Agustindz23: Replace the laser weapon skin with the M4A1 skin. Done.
-A auto mix script (5n5) like in cs go would be nice
-A rank system and kpd in profile (website) for cs2d
-When DC realease the replays also add ip to stream games (watch in spec like gotv or hltv) for example
DC: you do not understand me, this is an example
M4A1 with Laser projectile and firing of M134
edited 1×, last 16.10.13 10:13:14 pm
If you're using A* it shouldn't be too difficult, but I'm just guessing
also ai_goto collides with corners all the time.. this is a bit tricky to fix. (edit: actually it isn't. well it depends on how your algorithm was implemented. for A* you just need to make sure diagonal nodes aren't neighbors if a wall is adjacent to both)
in the meanwhile I'll attempt to implement A* myself
edit2:
ok done
www.youtube.com/watch?v=OGeQNG9S9DQ
if you look frame by frame, ai_goto gets messed up every time it enters a new tile, which results in its being slower even in a straight line
edit3:
DC, this has been suggested a few times before, but can you make a sv_sound3 command
like
sv_sound3 <id> <soundfile> <x> <y>
where x and y are the map positions of the sound. if you can do this i swear i'll never bug you about lag comp again
edited 4×, last 16.10.13 08:46:06 pm
@Laser projectile. I think that guy suggested something like flash light but with a small red laser instead of light. It would look cool and make "f" button useful
Obviously when you leave the editor it will be changed back to normal one.
Suprise has writtenHow about allowing higher resolution for editor only? At the Tools/More Options in the editor there is an option to change resolution up to 1920x1080.
Obviously when you leave the editor it will be changed back to normal one.
Obviously when you leave the editor it will be changed back to normal one.
This. It'll be easier for mappers to make triggers and other things. Also add button to check the map at normal resolution
Suprise has writtenHow about allowing higher resolution for editor only? At the Tools/More Options in the editor there is an option to change resolution up to 1920x1080.
Obviously when you leave the editor it will be changed back to normal one.
Obviously when you leave the editor it will be changed back to normal one.
yea for the map editor i really feel that there is no reason to be constrained to 640x480
though I think someone might as well make an external editor...
Add value of speed for projectile command please. How explain you that before cs2d did not bug/lag like that?
Alias has writtenHow explain you that before cs2d did not bug/lag like that?
Because CS2D used to have decent players instead of idiots using a translator tool posting on a thread that is for suggestions. Not your crap.
Admin/mod comment
§3.1 - No posts which offend/provoke/insult (flame)
Alias: ,
Yates: you guys talking about me? What wrong in my suggestion?
Re: Ideas for CS2D - READ THE FIRST POST (OP)!
Deleted User
StirlizZ-Fapicon: No, he was talking about Alias himself.
Yates: Nevertheless instead of criticizing and instead of pretending to interest you in the problems of CS2D you would do better to see to it to remedy it.You're a member of people who bawl on everything a lot but you don't moove ur ass.. As a parasite.
In brief, I'll delete my comment concerning bugs if it has no its place here.
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bind "t" "sys/bind/test.lua"
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parse("buyammo1")
if player.team == 1 then //t
	//
elseif player.team == 2 then //ct
	if player.money >= 3100 then
		parse("buyequipe 32") //m4a1
		if player.money > 1000 then
			parse("buyequipe 57") //kevlar
		end
		parse("buyequipe 54") //flare
		parse("buyequipe 52") //flashbang
	else
		parse("buyequipe 54") //flare
		parse("buyequipe 52") //flashbang
		parse("buyequipe 52") //flashbang
		if player.money > 750 then
			parse("buyequipe 57") //kevlar
		end
	end
end
parse("buyammo2")
edited 4×, last 19.10.13 09:27:00 pm
Ideas for CS2D - READ THE FIRST POST (OP)!


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