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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Avo
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Someone mentioned flashbangs with sound, that would be great, since everytime player is flashed, we still aim by our sound.
It can be done with lua anyway.
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You meant something like that, right, user Milriko?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

XoOt
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a func_rcon entity would be a great add for several maps, so you can use several samples like setspeed for the player that triggered the trigger_use or whatever. would be a nice add to be honest

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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I'm pretty sure that the list of buildings is cached in a 2D array in the map, so here's my following suggestion.

objectat(x, y, value)
Which should work exactly as cs2d cmd object, but with an extra parameter "id" that should tell you the id of the object in that position. What this function should do is to reduce the CPU usage when you try to find a building's id in certain position of the map

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Dousea
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An input field where a player can enter data and the data will be saved in kind of table. It's something that I always wanted. Maybe it's something more ... eh rather than making say as command and split it whatever. My idea about input:
Input >

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Dousea
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@user Starkkz: I actually don't know how client data works especially the last parameter of cs2d lua cmd reqcld but it seemed if client data hook would be used then the server can only receive two input data the player have entered. This hook has only two parameters to get the value of player data. If it would be, hopefully it would accept more than two input fields.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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Console command hudparent, to make hud texts move following an object's client-side coordinates.

Parameters
hud id: The id of the hud that is going to be parented
id: id of the player that is going to see this hud as a parented text, 0 for everyone.
type: The type of the object the hud is going to be parented to, it could be "object" or either "player"
objectid: The id of the object that the hud is going to be parented to, if it's a player then this is the id of the player.
x: The X offset distance between the hud and the object/player
y: They Y offset distance between the hud and the object/player
edited 2×, last 27.03.14 05:40:20 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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Possibility to control whether the text is shown or not. I mean all of text "Round Restart in X","Friendly fire Enabled" and so, already suggested but Custom kill messages too and last but not least, higher amount of messages allowed OR at least don't allow us to write with chat message lets say a 35 character sentence and then message out only 30 characters. Lock the limit so we know when to stop writing if possible at least...
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