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addhook("die","main_die")
function main_die(id)
	parse("makespec "..id)
	return 0
end
somehow the player won't drop by using
makespec ,
makect and
makectEdit 1: The
kill is the same, when you force players to change team in
kill or
die, they can not drop weapons but they can drop armors.Edit 2: Change team when a player alive by using console works and they can drop,
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timer(1,"parse","makespec "..id)
die or
kill hooks and it works, they can drop Wrong


Right
Jezis: Is the file name something like CZ-Czech (Cesky).txt? If not, then the bug is just a typo. edited 1×, last 20.01.18 02:55:40 pm
Cure Pikachu: You are right about the typo. That solves it.
Cure Pikachu: Its CS-Czech (Cesky), instead of CZ-Czech (Cesky). When i renamed the file it shows the right flag
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addhook("spawn","spawn")
function spawn(id)
	makemenu(id)
end
addhook("menu","amenu")
function amenu(id,t,b)
	timer(1,"makemenu",id)
end
makemenu = function(id)
	menu(id,"abc@i,")
end
If you clicking "language" button near game version and then quickly and once click "ESC" or close this option somehow the highlighted sprite will be there until it disappears by it's cooldown.
Affect lighting checkbox is true, and if i'm nearby it looks as it shall look:
But with distance this sprite is not haffect lighting anymore. Maybe because of this distance..
Quote
Improved hudtxt font sharpness when using mp_hudscale (1 or 2)

Improve images too then. Because it looks like 60% quality image.
p.s. maybe not a bug but why in the game settings I can't select the 1366x768 resolution and much more which are smaller than my screen (it is crossed out but I still can set it in config.cfg and it is working)
2Gen: Disable -nointro, it crashes because of it.@
Gaios: Images already sharp if you are using scale .5, .5 in "mp_hudscale 1"
Mod splash image (mods\<modname>\gfx\splash.bmp) ignored by the game.
Game loading progress bar goes off from the limit.
After disabling fullscreen, game window doesn't resized back.
Running the game with -fullmakes game ignores
-gloption and run in Direct3D instead.
VIP keeps NVG if he have it before he going turned to VIP.
HPB: re: the mod splash image issue, the mod system in the current release is in an alpha state and does not fully work. This will be corrected in the mod support release. 
I also had machete and chainsaw in my inventory in happy town server, but i didn't see them in my 3-rd slot and i cannot pick up these on the floor. After i type /kill they dropped(machete and chainsaw). And nothing like that happened in future.


Edit:
I do not know if you can see but a small line of the map appears on top
new game 
edited 1×, last 19.12.17 07:12:49 pm
(MD5: 41add804627c20367398d15aaa75af9d cs2d_dedicated)
1. Cannot see player name in stdout when a spectator sends a message.
In stdout:
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: test *DEAD*
In the log file (./sys/logs/):
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[05:12:15] Jaller *DEAD* : test
2. Teamkilling is followed by an additional empty line in the server logs (./sys/logs/).
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[02:25:40] [b]Jon has been punished for teamkilling [02:25:51] U.S.G.N.: Serverlist entry updated
CS2D Bug Reports


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