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English CS2D Bug Reports

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old Re: CS2D Bug Reports

DC
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Caused by videocard/drivers/directx/opengl or blitzmax. Nothing I could do anything about as its no bug which is caused by CS2D itself / my own code. It happens on a deeper software or even hardware layer where I have no influence.

I guess that this guy is using an onboard (probably Intel) card? Using a real video card would surely help to fix this.

old Re: CS2D Bug Reports

Iceath
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@DC

i have Family Chipset Intel Graphic card (maybe the worst graphic card in world),but i dont have such problems.

Try:
Scan with MaleWare Bytes Free
Undo Graphic Card Update
graphic card gets too hot,maybe get a fan

old Re: CS2D Bug Reports

DC
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@user Iceath: Good for you. Congratulations
These problems typically occur with on-board video cards anyway. I did not hear about many cases (if any at all) where something like this happened with a dedicated video card. That's why I said it might be caused by an on-board video chip. Just wanted to make people aware of this. I guess it happens because the regular RAM and VRAM are often shared when using an on-board solution and somehow memory addresses (of textures) can be mixed up (or maybe even some textures are released because of memory bottlenecks). The result is what you're seeing on that screenshot above: Wrong textures are used at some places.

Because of that there might be another solution: Relieve the system. Before playing quit all programs/processes that eat a lot of (V)RAM (browser, Steam, Skype, E-Mail client). Running the game in fullscreen mode might help as well (but don't tab in and out then).
edited 2×, last 18.09.13 01:32:43 pm

old Re: CS2D Bug Reports

_oops
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user: has written
Running the game in fullscreen mode might help as well (but don't tab in and out then).

That's right, this bug happened when I pressed Alt+tap key in window mode. And i think best way to solve this problem is just restart game and do not press alt tap during game. This bug sometimes remove FOW too.

old For Editor

Pagyra
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Report and requests:
     • fix "rotate tile" - tools (work only with scroll wheel)
     • fix "tile blending" - direction - upward to the right
     • add "tile blending", "rotate tile" - for dynamic wall
     • fix info_storm - wind should affect all particles (including: rain, snow, all smokes and gas, gunsmoke, waves, sprays smoke, wallhit smoke puff, laser and fire particles, smog, fog, dust, trees\palm swing,...)
     • add function to add multiple entity on one tile
     • add more trigger entity

Thx for attention and understanding

old Re: CS2D Bug Reports

Starkkz
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I'm not sure if it has been fixed or even noticed but I think that then image tweens aren't transfered when a player joins to a server, I tried it once and it did not transfer the rotation tweens.

old Re: CS2D Bug Reports

Rainoth
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Not sure if it's meant that way but Fammas weapon drops shells when Burst-Off but doesn't when Burst - On.

old Aargh

Pagyra
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@user DC:,

1 - can you explain errors with blending tiles - why sometimes it works correctly and sometimes not?
IMG:https://s020.radikal.ru/i713/1310/fc/763d0034d805.png

In both cases, blended 2 same tile.
first tile in my tileset is green(grass), so in second case blending works not correctly

2 - Is there any way to disable inscription with name of player?
IMG:https://s019.radikal.ru/i606/1310/20/fb8c639c18fd.png


3 - How does server sends spraylogo of one player to another?
edited 4×, last 26.10.13 01:05:05 pm

old Re: CS2D Bug Reports

Pagyra
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yes... this is screenshot of our test mod...
edited 1×, last 25.10.13 10:35:32 am

old Re: CS2D Bug Reports

DC
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1 - no, didn't examine that yet. Currently not working on CS2D. I'm aware of the problem though. It has been reported multiple times.
2 - no, there is currently no way to do that.
3 - Players send their custom spray to the server when connecting (that's why you can't change it once connected). The server sends logos to other clients by sending the grayscale values. 1 byte per pixel. 32*32*1=1024 bytes = 1kb. The entire packet is also compressed for transfer. I don't get why you ask this one because you shouldn't have to care.

old Re: CS2D Bug Reports

Pagyra
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user DC has written
3 - Players send their custom spray to the server when connecting (that's why you can't change it once connected). The server sends logos to other clients by sending the grayscale values. 1 byte per pixel. 32*32*1=1024 bytes = 1kb. The entire packet is also compressed for transfer. I don't get why you ask this one because you shouldn't have to care.

I would like to work with spraylogo file, but it is not stored/saved on server ...

old Re: CS2D Bug Reports

DC
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It's just in the RAM. The server doesn't have to write it to any file system and manipulating it wouldn't fully work anyway as it is not sent back to the player who sent it to the server. So at least this player won't see the changes.

So whatever you plan to do: It's not working.

old Re: CS2D Bug Reports

DC
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Attention: This is still a bug report thread. No questions here please. Bug reports only. Create new threads if you want to ask stuff.

No, not possible unless you use additional external client-side programs which load and encode images and use stuff like cs2d cmd say to transmit the data to the server which would have to parse that stuff correctly to build an image from it.

@user TimeQuesT: It's not that easy as Lua doesn't run at clients at all.

old Re: CS2D Bug Reports

MikuAuahDark
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1
msg("\169000000255\169255000000Test")
It shows this instead
1
©255000000Test(in blue)
Meanwhile in console:
1
Test(in blue)

old Re: CS2D Bug Reports

Jela331
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When you try and build something with a wrench, switch the weapon to anything else and then swap back to the wrench and it will still be in the building mode. I'm not sure if that's a bug.
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