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DC
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There is a function to set a whole array of points. That's much faster than setting each single point with a separate function call. Also please don't use this thread for Unity related questions. It would be better to create an Off-Topic thread for Unity questions.

old Re: Stranded III Dev. Blog - Comments

XoOt
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Seems legit lol. Well dc already add images of the progress so that should be enough for now. I know he will share some ingame screens when the time for it has come.

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Divine
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Looks great DC! I've been checking the Dev. Blog since you started, and boy oh boy it has me like . It looks like you are taking your time and doing the right steps. I hope this game becomes a huge success and gives you credentials so that you are well known - and make all $$$ in the world.. jk, but in all seriousness, good luck and I can't wait to see the game.



-Just a quick idea? Maybe in the future after Stranded 3 is released you could make a scavenge and survival zombie mode, such as DayZ? Working on a Mod/Expansion like this can take time that you don't have so I don't know. It'd be cool if you consider it. √ And maybe if you do, the people of this community can give suggestions that maybe makes this more unique and different than the actual DayZ. Since this is stranded, maybe zombies wash up on the shores at night but you have all day to prepare. Something like that, thanks if you read this.

-And how about make this for virtual reality... One day, eh? Gonna love planting all that hemp in 5D . Hey Unity 3D is preparing for VR too, but I guess maybe save that for Stranded 4/5

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Jawohl
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not to seem rude, but that is a TERRIBLE idea, he is already too busy with Stranded 3 as is, and adding a completely unrelated expansion is a bad idea.

just leave it to the modding community, OR better yet, do it yourself.

if you look into how the game works, and how to do 3d Modelling, then doing this mode yourself shouldn't be too hard.

its a good mod idea, but a terrible expansion idea, in short.

old Re: Stranded III Dev. Blog - Comments

Divine
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user Jawohl has written
not to seem rude, but that is a TERRIBLE idea, he is already too busy with Stranded 3 as is, and adding a completely unrelated expansion is a bad idea.

just leave it to the modding community, OR better yet, do it yourself.

if you look into how the game works, and how to do 3d Modelling, then doing this mode yourself shouldn't be too hard.

its a good mod idea, but a terrible expansion idea, in short.


You seem to know alot about modding in Stranded 2, do you think it would be possible in the future if I give you payment for making a mod for S3 like I described?

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pupp3tStudios
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I have an idea for a post-apocalyptic mod for Stranded III.
Sort of like a reboot for the SII Zer0 Hour mod, but with the better mechanics and all that.
Can't wait for the release!

old Re: Stranded III Dev. Blog - Comments

Jawohl
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user Divine has written
You seem to know alot about modding in Stranded 2, do you think it would be possible in the future if I give you payment for making a mod for S3 like I described?


Payment? who do you think i am, EA?

your answer:
Spoiler >


for now though, no more off topic

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Starkkz
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@user DC: I have seen some games that are running their Lua scripts in different Lua states to increase the performance. As they run a lot of scripts, they need to store them in different Lua states and so they take less time looping while trying to find and redefine variables (could be the same reason to explain why most of the Lua libraries are in a table, unlike C which has a different architecture to find variables). Are you going to put a restriction to run scripts in separate environments, or is it all going to be in the same environment (like in CS2D)?

old Re: Stranded III Dev. Blog - Comments

DC
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I only use one Lua state/vm like I do in CS2D. This greatly simplifies things (for Lua scripters) and I don't think that I'll run into problems with this and my current concepts. You won't have many Lua variables anyway. Most stuff will be stored in the game and accessed via functions.

I'm not sure if I will allow additional scripts in additional Lua states to have multithreading stuff in Lua. I'm also not sure if this is even really possible with Unity and UniLua.

I'm not far enough in development to tell if multiple Lua VMs would make sense.

old Re: Stranded III Dev. Blog - Comments

Starkkz
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@user DC: well, it could be done later. If UniLua supports function environment, something similar as Lua states could be done. Also coroutines support their own stack, so Lua states could be made directly from Lua code. I didn't mean it should have multithreading, but at least having most of the functions and variables in tables will make the code have to loop less to find a variable through each key. Basically all of these things could be done with Lua, but it's better that you make it in the default included files of S3 so later we can adapt that code.
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