 Yates: A rucksack. To be honest it somewhat assembles a face.
 Yates: A rucksack. To be honest it somewhat assembles a face.   
 I have seen your post regarding multiplayer network test and I'd be glad to shall give a try. If necessary, I can test it also in other platform.
 
  Projects
 Projects  Stranded III Dev. Blog - Comments
 Stranded III Dev. Blog - Comments Yates: A rucksack. To be honest it somewhat assembles a face.
 Yates: A rucksack. To be honest it somewhat assembles a face.   
  GeoB99: Thanks. Yes, I plan to make that test across multiple platforms to see if it works. Win, Linux and Mac. Mac has the lowest prio to me though. Linux is crucial because I want to have Linux dedicated servers like in CS2D.
 GeoB99: Thanks. Yes, I plan to make that test across multiple platforms to see if it works. Win, Linux and Mac. Mac has the lowest prio to me though. Linux is crucial because I want to have Linux dedicated servers like in CS2D. DC: Still far from being able to establish a max-players limit?
 DC: Still far from being able to establish a max-players limit?   
  
   VADemon's problem: add a search bar (magnifying glass in the top right corner which when clicked expands a text field to the left) into which the player can type keywords and all items which do not have this string as a substring in their name or description will be greyed out while those that do have it as a substring get highlighted by a border.
 VADemon's problem: add a search bar (magnifying glass in the top right corner which when clicked expands a text field to the left) into which the player can type keywords and all items which do not have this string as a substring in their name or description will be greyed out while those that do have it as a substring get highlighted by a border. 
  Hurri04 has written
 Hurri04 has written 
   JaSTeRoN:  The CTRL approach was my idea for having everything in one menu. Now you have a separate menu for crafting and therefore you don't need it anymore.
 JaSTeRoN:  The CTRL approach was my idea for having everything in one menu. Now you have a separate menu for crafting and therefore you don't need it anymore. DC: Sorry for intruding, but if player press "Shift" button it`s accelerate him? As in most games on the Source  engine.
 DC: Sorry for intruding, but if player press "Shift" button it`s accelerate him? As in most games on the Source  engine.  
 
  kerker has written
 kerker has written DC: Sorry for intruding, but if player press "Shift" button it`s accelerate him? As in most games on the Source  engine.
 DC: Sorry for intruding, but if player press "Shift" button it`s accelerate him? As in most games on the Source  engine.  
 DC would do that, there won't be large changes exactly.
 DC would do that, there won't be large changes exactly.  DC
 DC  
  