Forum

> > Projects > Stranded III Dev. Blog - Comments
Forums overviewProjects overviewLog in to reply

English Stranded III Dev. Blog - Comments

1,832 replies
Page
To the start Previous 1 239 40 4191 92 Next To the start

old Re: Stranded III Dev. Blog - Comments

DC
Admin Off Offline

Quote
Telling me to do things without telling me why won't work. I see no reason to separate it.

Combining the editor with the game makes it much easier to maintain, update and integrate (for me) and easier to access (for users) and also makes the game download smaller. I clearly won't separate it.

old Re: Stranded III Dev. Blog - Comments

Starkkz
Moderator Off Offline

Quote
I saw it uses Lua 5.2, that's great. About the sockets, I didn't mean that it would need an external socket library (If you'd make your own socket system that would be even better). I meant something that links the server and the client with socket connections, like when you retreive client data in CS2D with hooks and functions (That was a smart idea) but with a better flexibility, so the server could handle things like GUI interactions, mouse movements, keyboard and anything else that the users could do themselfes. Later we'll see wether it handles external libraries for the usage of file system, sql, etc.

old Re: Stranded III Dev. Blog - Comments

VADemon
User Off Offline

Quote
@user Starkkz:
I don't think it's a viable solution to use extra connections (-> luasocket) to extend (game/server) API functionality. It's either we have these functions in the API or we don't, else you could end with having 9000 connections for (every mod you have * players). Database connections? Yes, totally.

old Re: Stranded III Dev. Blog - Comments

Starkkz
Moderator Off Offline

Quote
@user VADemon: Don't misunderstand me, what I meant is that there should be a socket that connects the client and the server (or probably the server's socket as default) and could be used to send UDP packets from each one to each other (Client/Server). Equally to the clientdata hook of CS2D with the difference that you could write your own packet format in the client and the server. About the sockets API, this is a separate idea which is not quite important right now but could be useful in future.

Edit: I wasn't talking about sockets when I mentioned sql, I expressed that I wish that UniLua had package system since it's c# implementation of Lua.
edited 2×, last 15.11.13 02:42:08 am

old Re: Stranded III Dev. Blog - Comments

Geez
GAME BANNED Off Offline

Quote
Separating the editor would allow to just edit maps without the need to run the full game. Or, release map file specifications to allow 3rd party map editors

old Re: Stranded III Dev. Blog - Comments

Nova
User Off Offline

Quote
You need the "full game" to run, because the map editor has to show the map. Extracting anything not needed would result in only minor improvements.

Releasing the map specifications is possible without an external map editor. CS2D has an in-game map editor and you can see the specifications here.

old Re: Stranded III Dev. Blog - Comments

davidgumazon
BANNED Off Offline

Quote
my planned for uploads to stuffs in usgn
is not 100% but i am lots of work to do
i need stranded 3 release the version to complete and i uploads on games of Strandeds and Counters Strike 2D and other games and other games i made and sprites and much more it will comming soon! i am excited this Stranded 3 is too much cool
i will post more in other website and youtube and facebook and more! google share hmm..

old Re: Stranded III Dev. Blog - Comments

Jawohl
User Off Offline

Quote
Something I should've asked a while ago-
will stranded 3 be almost the same as the first, as in how the game plays, how the editor works, and how the player gathers resources (I love the way the player hits an object to get an item.)

what of this will change

old Re: Stranded III Dev. Blog - Comments

Jawohl
User Off Offline

Quote
Very good, the the random world Gen though?
would the terrain look better, if so by how much, and will the the world be infinite like starforge?
I think the ability to create a large ship and travel dozens of miles and by chance spot an island... Like IRL would be fantastic, especially when the starter island Is either boring or resource bare... That would be amazing... After the ship models, we'd need a monocular

old Re: Stranded III Dev. Blog - Comments

DC
Admin Off Offline

Quote
Of course I'll try to make a better random island generator which probably won't be very hard because the Stranded II random island generator is very primitive and leads to very boring and ugly terrains.

It's not planned to have "infinite" worlds. However the game supports multiple terrains instead of just one terrain. This allows multiple islands and those can be placed quite far away from each other (the multiple island thing is also mentioned in one of the dev blog entries).

old Re: Stranded III Dev. Blog - Comments

DC
Admin Off Offline

Quote
I'm aware of this. Traveling over the sea for a long time isn't a thing I focus in development though. It would still be possible to make it more interesting by adding huge waves and thunderstorms and sea monsters etc...
(Don't get me wrong, I'm not promising anything at this point!)
To the start Previous 1 239 40 4191 92 Next To the start
Log in to replyProjects overviewForums overview