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Projects Stranded III Dev. Blog - CommentsCombining the editor with the game makes it much easier to maintain, update and integrate (for me) and easier to access (for users) and also makes the game download smaller. I clearly won't separate it.
I don't think it's a viable solution to use extra connections (-> luasocket) to extend (game/server) API functionality. It's either we have these functions in the API or we don't, else you could end with having 9000 connections for (every mod you have * players). Database connections? Yes, totally.
Edit: I wasn't talking about sockets when I mentioned sql, I expressed that I wish that UniLua had package system since it's c# implementation of Lua.
edited 2×, last 15.11.13 02:42:08 am
Releasing the map specifications is possible without an external map editor. CS2D has an in-game map editor and you can see the specifications here.
is not 100% but i am lots of work to do
i need stranded 3 release the version to complete and i uploads on games of Strandeds and Counters Strike 2D and other games and other games i made and sprites and much more it will comming soon! i am excited this Stranded 3 is too much cool
i will post more in other website and youtube and facebook and more! google share hmm..
will stranded 3 be almost the same as the first, as in how the game plays, how the editor works, and how the player gathers resources (I love the way the player hits an object to get an item.)
what of this will change
would the terrain look better, if so by how much, and will the the world be infinite like starforge?
I think the ability to create a large ship and travel dozens of miles and by chance spot an island... Like IRL would be fantastic, especially when the starter island Is either boring or resource bare... That would be amazing... After the ship models, we'd need a monocular
It's not planned to have "infinite" worlds. However the game supports multiple terrains instead of just one terrain. This allows multiple islands and those can be placed quite far away from each other (the multiple island thing is also mentioned in one of the dev blog entries).
(Don't get me wrong, I'm not promising anything at this point!)