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§2.1 - No needless and/or doubled posts (spam)
Stranded III Dev. Blog - Comments
§2.1 - No needless and/or doubled posts (spam)
DC:
DC: Will maps allow players/objects to stand in negative vectors? (where the center of the map is the vector (0, 0, 0) ). It could help on making four times bigger maps, if I'm not wrong.
Starkkz: That is already done in SII itself.
Mc Leaf has maps up to 1024*1024.)
Nova: It being negative makes it better, instead of having vectors from (0, 0, 0) to (256^2, 256^2, 256^2) it would be like from (-256^2, -256^2, -256^2) to (256^2, 256^2, 256^2). (Four times the same size because it goes down, left and right)
Starkkz's point: http://minecraft.gamepedia.com/Far_Lands
Starkkz:
Jawohl: Well, if the vehicles and the items worked as client-side and server-side the same time they could be synchronized to work with Lua somehow, we'd be able to make them from our own and upload them to the File Archive.
tek69: "Make this, make that" and for everybody else, don't ask for something! Game state development is in coding state for now..
§2.4 - Use tags sparingly and only when they add value
davidgumazon: Unity is more like a game developing software, you don't need Unity unless you want to make a game with it.
DC: Unity 3D is great software. Maybe for another game you can use unreal 4 or cryengine. The only problem is the cost and their custom code
This doesn't make much sense.
DC: LOLOLOLOLOLOL!
§2.4 - Use tags sparingly and only when they add value