mediafire corrupted the update when i uploaded it ...should be good now. Im curious? how long does it take you to download this 34MB? Takes me about 2 min?
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Stranded II Mods TheSurvivalist:Christmas Update 12-24-19mediafire corrupted the update when i uploaded it ...should be good now. Im curious? how long does it take you to download this 34MB? Takes me about 2 min?
Using Orbit Download Manager the speed averages @ 82.84 KB/S and takes Approx 7 minutes to DL.
Thanx for the info about corrupted File
EDIT: Just found a bug that keeps me fed
I decided to make some chocolate dough, made one and put it on the grill, removed it too soon and POOOOOOF! 12 chocolate dough in my inventory. Tried recreating it, so I put 4 chocolate dough on the grill and removed one and POOOOOOOF! 31 dough in my inventory.
Also, Lions are way too easy to kill, even on hard, i've never played levels beyond easy so I decided to play medium to get a new experience, made a knife and sliced the hell out of the lions xD.
Also, wolves are way to OP, kill me in 5 seconds? WTF?
One last thing, is it possible for you to make it so that once you damage a bear/deer they don't despawn right infront of your eyes? Or was that intended?
Anyway, nice mod, enjoying it alot, can't wait for the menus!
edited 2×, last 30.12.13 10:37:57 pm
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Hyper nice find on the dough bug...fixed and re-uploaded.
I was trying to code the event animals to stay and be looted, but it conflicts with the event animals being despawned at the event end. It is the very reason I only added the 4 type events for now...after I figure out how to make the animals that you kill "remain" while the others get deleted, I wanted to add a few more type animals and/or native, events.
and the Lions? well, only 1 spawns per map, so after killing it you wont see one for a while unless you get lucky random number spawn. With such dangerous Wolves and Bear I didn't want to make it to dangerous because he is a permanent animal...it does not despawn like the event animals. Even still...on hard mode your faced with having to gather the materials to be able to cook the meat too...but it is harder when your bars deplete fast from beating trees and rocks...etc
I'll go try n kill one on normal mode with a knife, maybe it could be harder ..idk
I was trying to code the event animals to stay and be looted, but it conflicts with the event animals being despawned at the event end. It is the very reason I only added the 4 type events for now...after I figure out how to make the animals that you kill "remain" while the others get deleted, I wanted to add a few more type animals and/or native, events.
and the Lions? well, only 1 spawns per map, so after killing it you wont see one for a while unless you get lucky random number spawn. With such dangerous Wolves and Bear I didn't want to make it to dangerous because he is a permanent animal...it does not despawn like the event animals. Even still...on hard mode your faced with having to gather the materials to be able to cook the meat too...but it is harder when your bars deplete fast from beating trees and rocks...etc
I'll go try n kill one on normal mode with a knife, maybe it could be harder ..idk
So re-downloading the _12_25 update now fixes the following new issues that came along with the new update itself:
Laggy game play after 1-2 days sleeping.
Hammer hitting soft iron/steel to craft not working.
Wrong temperature displaying in seasons.
Frostbite in winter not cured at fire.
Wrong day count added if your awake at 0 hour.
Chocolate dough exploit removing it uncooked from the grill gives 12 back. (fixed:1 raw dough returned, or 12 cooked cookies).
Thank you all for reporting issues you have found, without your help I would have had to play test a heck of a lot more than I currently do...which gives me more time to work on the creating, and scripting of the game.
edited 3×, last 31.12.13 07:02:26 am
I was thinking the following...
strange language IK lol, bit that is roughly how I remember I did it, not the exact same code but you will know what I mean when you read it xD.
Happy New Year!
This new update 01-01-2014 is a fixed version of the 12-25-2013 version. Fixes the following issues that was presented in the 12-25 version.
Laggy game play after 1-2 days sleeping.
Hammer hitting soft iron/steel to craft not working.
Wrong temperature displaying in seasons.
Frostbite in winter not cured at fire.
Wrong day count added if your awake at 0 hour.
Chocolate dough exploit removing from grill.
The event animals will now lay dead if you kill them, and you loot them normally like all animals. They no longer disappear when you kill them, giving loot automatically.
You can copy your "save" from the saves folder over, to continue your current game.
edited 4×, last 01.01.14 05:51:23 am
Not sure why, Ive been playing around with the files to find the issue but so far nothing.
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### Season id=4995 name=Season group=stuff icon=gfx\blank.bmp model=gfx\sun.b3d scale=0.001 autofade=999999 alpha=0.15 color=255,250,140 mat=glass script=start script=end
then go to the folder:
TheSurvivalist\mods\MassiveMod\sys
click and open the file objects_stuff.inf with NOTEPAD. Then right click and paste it at the very very bottom.
Then click the File button top left of the window and just SAVE. Close everything and try again. Let me know if that worked. It should.
Explanation:
I deleted that object cuz no longer needed...but i forgot it would make older saves not work.
edited 1×, last 01.01.14 12:55:58 pm
this error will only be from saved games from previous versions. If you start a new game I would delete these 2 objects if you put them back in... or every update i put out you will have to re-do this.
Sorry for being so annoying (If I am), but I feel like a bug tester lol, every time you update the game I start over and go bug hunting. My way of thanking you for this awesome mod and helping you perfect it.
NOTE: I always play on Normal, since Hard is still too.... well.... hard xD.
Will report more stuff as I uncover them.
edited 1×, last 02.01.14 12:33:10 am
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g-ryznar...those were part of my time scripts that I re-coded and no longer use. Glad it works for you now...jus delete it if you start a new game.
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Hyper, thank you...added the hammers and mushroom bug to my ToDo list on page 1, and already fixed them. Will be included in the next update.
Thanks again all for the bug reports...this version should be the best release. I really hope to fix the hourly tick to not be so noticeable though.
Got meeself a nland! Played only a bit, and so far, changes look great!!!
Im still working on some of the details with the hourly tick updating the sky...it's very noticeable but I may lower the resolution on the skyboxes to make them change faster resulting in less lag, on the hour.
and you can see in the ToDo list whats upcoming sofar...just finishing up the chicken/rooster breeding with a new model of a basic chicken coop...when you drop the chicken or rooster near it they will stay put to breed/lay eggs.
but hey...thanks for the boost! glad you like it!
Thanx for the mod, I'm really enjoying it alot.
1)Every hour in my time script it has to update the hour and minute.
2)Without changing the lighting color before and after the skybox change, there is a flash of light that looks like lightening...so i have to decrease the light too, so it at least not as noticeable. Which I am also adjusting again for the next update, it could be a closer match in the evenings and mornings.
3)Then the script checks to clear any events that are in progress, and finally if the season is winter, does the player have frostbite.
If I keep this exact script the only thing left to do is change the "size" of the skybox images from 512x512 down to 256x256. This runs smooth as hell...but the image being stretched over the sky because it is so small loses a huge amount of quality.
It's the engine...it is just not fast enough at switching skyboxes above 256x256 without seeing it ingame. Or causing a hiccup.
So im looking into my Gimp program and doodling with this to see if I can scale the images smaller while increasing the quality...so when it stretches it still looks good. I am sure I can not get it to look as it is now...clouds n stars just look a bit fuzzy when I reduced it to 256x256.
The smaller images load (switch) a ton faster and makes that hourly lag virtually undetectable...im looking for a balance between quality and speed.
all the sky images are in the folder "skies" they need to be reduced to 256x256 with some filter to make them high quality JPEG. If you are able to do this just post a link to the file and I will download em and take a look. You can do just 1 set and I can test it if you like, or are unsure if your work is what i need.
Ill keep working on some other things for a bit if you check that out...let me know.
p.s. I can not compress them because then it would take "longer" to decompress them and compress them each hour...making it worse. I might try a compromise of 384x384 in size...that might work enough to make an acceptable hiccup.
Resized Images to 256x256.
Used bilinear optimization to preserve quality during resize.
Saved as .PNG and not .JPG (Twist).
reason? .PNG is 100% lossless and loads faster than .JPG. Loads even faster than uncompressed 256x256 .JPG images on my side. Time Tick is almost completely unnoticeable.
Though the images are not as good quality as the original 512x512 images, they still look good enough for me and load way faster than .JPG
Link Below:
Install Instructions:
Unzip the archive anywere you want.
Delete your original skies folder.
Paste the new skies folder where the old one was.
Reason? The files are a new format and will collide with the old ones(Will not replace and game will have to choose between them).
Let me know what you think.
edited 1×, last 03.01.14 05:32:21 pm
only can you redo the "skynoon" set because you have some mountains in the image...its not the right image although it's beautiful I would do it but i need you to do the exact same as you did the others or it will show up ingame when it switches to it.
second...i dont like the stars at night they got way to fuzzy. If you can not fix them to be more "crisp" I will likely increase the size a bit on the night sets.
but over all...hell yes...acceptable considering the reduced hiccup. Please link me the other skynoon set though i need that to comply to use any of them.
The new textures I uploaded now has 2 different optimizations, 1: Bilinear and 2: Smart Size.
The archive I uploaded now contains 2 folders respectively. You can then mix and match the textures as you please. I have a few other resize optimization methods too but chose the ones I think best.
Here is the link: http://www.mediafire.com/download/7kg6bs1fqg55f1r/Skies.zip
Also try these, they are re-optimized 512x512 .PNG textures, seem to cause less lag also.
Here is the link : http://www.mediafire.com/download/452sby2u2eiq9ta/skies2.zip
Tell me what you think, the smart size is somewhat crisper than the bilinear but does not smooth the clouds. It is possible to manually edit the night sky textures to make the clouds smoother and the stars crisper but its your choice. If you choose to let me do it you must just specify the textures you want manually changed.
edited 1×, last 03.01.14 06:41:38 pm
Would you go over them once more so i have complete sets? please, please?
EDIT:umm...wait a minute...when i unzip them WINRAR gives errors for some of the files: thats why they are missing?
weird i get half of them and these dont unzip as the rest? try unzipping yours before you upload it...if it does the same to you i will just do them manually with my Gimp.
edited 2×, last 03.01.14 07:34:25 pm