> Dagger - kill results in x seconds invisibility.
> Spell - getting hit only deals a little damage, and makes you invisible for x seconds.
> Monster - stays invisible till it's close enough to leap into you to attack.
General
RPG Ideas (Spells, items, potions etc.)
Alistaire has written
Here are some of my ideas
G3tWr3ck3d has written
Here are some of my ideas
Rainoth: He means that a monster will not walk out of its spawning ground. Which can be abused if a player simply stands outside of it using a crossbow. Also the first idea is meant that when you talk to an NPC, the options available (yes, no, ok, etc) are displayed. But this has already been taught in the tutorial island, so no confusion should occur in what to say next.
G3tWr3ck3d:
Accepted/already added ideas in your list:
Elfing: Sorry, your ideas bore me.
Here are some Spells:
NOTE, (random) = put your wanted number
G3tWr3ck3d: The monster AI is scripted to walk around randomly, if I start messing with Weiwen's code on that I might break it. Actually I have no idea how I could make them walk back that distance without walking into (and stay moving) a wall.