About the rest of the topic, eh, Pagyra being Pagyra again. What's new.
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CS2D General CS 2D or 2,5D or pseudo 3DCS 2D or 2,5D or pseudo 3D
28 repliesAbout the rest of the topic, eh, Pagyra being Pagyra again. What's new.
It has many cool but useless features, such as native 4k suport, 8k 2d textures, HDR and of course, SMAA. But the point is not in functionality anyway. It's the graphics that matters!
The mod was developed by Pagyra himself and many other minorities, who often didn't keep their promises.
(Damn minorities, they can't even do simple tasks, right Pagyra?)
Therefore, this mod deserves attention, due to its difficult development and spectacular graphics. Quake 2D is not actually 2D, but it is rather a mix of 2D, 2.5D, pseudo-vortex terrain and vector-based modules. True masterpiece!
"10/10 - Definitely a must have! - IGN"
i mean we can use parallax to create pseudo 3d effects -
as you know quite a lot of old games use this technology to create three-dimensional effect (https://www.youtube.com/watch?v=1pt2CIjFRwU)
Raisun has written
The year is 2027. Pagyra has finally finished one of his many quality mods after an insanely long (but justified) development, Quake 2D.
Wow, some OC was delivered and honestly I lol'd a lot. Typical Pagyra in a nutshell.
Pagyra has written
It is only pseudo3d walls/tileset)
i mean we can use parallax to create pseudo 3d effects -
as you know quite a lot of old games use this technology to create three-dimensional effect (https://www.youtube.com/watch?v=1pt2CIjFRwU)
i mean we can use parallax to create pseudo 3d effects -
as you know quite a lot of old games use this technology to create three-dimensional effect (https://www.youtube.com/watch?v=1pt2CIjFRwU)
A lot of bump mapping and a good sprite animation should finish the job
And if, you really finish one of your naive fantasies, don't give us some false hope.
So this is one of latest screen from test map: