Forum
CS2D Scripts Give Money scriptGive Money script
17 replies 1
i feel stupid now.
edited 2×, last 07.02.16 10:41:56 pm
1
2
3
4
5
6
7
8
9
10
2
3
4
5
6
7
8
9
10
seconds = 3 -- You can change this if you wish addhook("second", "_second") function _second() 	local playerlist = player(0,"tableliving") 	for _, id in pairs(playerlist) do 		if player(id,"money") == 0 then 			timer(seconds*1000, "parse", "setmoney "..id.." 16000") 		end 	end end
edited 2×, last 07.02.16 10:43:04 pm
File does not exist (10521)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
spawn_money = true spawnmoney = { [1] = game("mp_startmoney"); [2] = 16000; } spawn_money_type = 2 spawn_money = true addhook("spawn", "_s") function _s(id) 	if spawn_money then 		parse("setmoney "..id.." "..spawnmoney[spawn_money_type]) 	end end --[[ 1 for set money 2 for 16000 money, you may also set it to any value you like. If you want normal money, set spawn_money to false. ]]
edited 1×, last 08.02.16 08:22:15 am
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
local togive = {} for id = 1, 32 do 	togive[id] = false end function givemoney(id) 	id = tonumber(id) 	togive[id] = false 	 	parse("setmoney " .. id .. " 16000") end function alwayshook() 	for index, id in ipairs(player(0, "tableliving")) do 		if (player(id, "money") == 0 and not togive[id]) then 			togive[id] = true 			 			timer(3000, "givemoney", id) 		end 	end end addhook("always", "alwayshook")
edited 1×, last 08.02.16 09:31:03 am
1
parse("setmoney " .. id .. " 16000")
So by the spawn hook, it will not give 16000 immediately if the player's money is 0, unless he re-spawned again.
@ Dousea: yet I can't justify the use of always. If you care so much about ±1s time delay, why don't use ms100 instead, where it would be nearly insignificant?
This time it will only create timer when using command setmoney and buying if you care so much about performance impact or anything else. Can't guarantee it will work. Make sure this script is loaded first before any other scripts.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
local togive = {} local oldparse = parse for id = 1, 32 do 	togive[id] = false end function givemoney(id) 	id = tonumber(id) 	togive[id] = false 	 	parse("setmoney " .. id .. " 16000") end function checkmoney(id) 	if (player(id, "money") == 0 and not togive[id]) then 		togive[id] = true 		 		timer(3000, "givemoney", id) 	end end function buyhook(id) 	checkmoney(id) end function string:split(delimiter) 	local strs = {} 	 	for index, str in string:gmatch("[^" .. delimiter .. "]+") do 		strs[#strs + 1] = str 	end 	 	return strs end function parse(commands, stop) 	if (stop == 0 and commands:find(";")) then 		for index, str in ipairs(commands:split(";")) do 			local starts, ends = str:find("setmoney") 			 			if (starts and ends) then 				checkmoney(tonumber(str:split("%s")[2])) 			end 		end 	else 		local starts, ends = commands:find("setmoney") 		 		if (starts and ends) then 			checkmoney(tonumber(commands:split("%s")[2])) 		end 	end 	 	return oldparse(commands, stop) end addhook("buy", "buyhook")
edited 2×, last 09.02.16 07:07:29 am
1
2
3
4
5
6
7
8
9
10
11
12
13
2
3
4
5
6
7
8
9
10
11
12
13
valuemoney = 16000 minmoney = 0 function OnSpawn(id) 	if player(id,'money') <= minmoney then 		parse("setmoney "..id.." "..valuemoney.."") 	end end addhook("spawn","OnSpawn")
1
parse("setmoney "..id.." "..valuemoney.."")
1
"..variable.." == "..variable
is my custom
1