By the way: Also made a cool new trailer for it! You can see it on the Greenlight page!

 CS2D on Steam Greenlight! Please vote for it! 
Info & status thread here:
 Moreover CS2D 1.0.0.3 has been released!
Download at www.CS2D.com/download
Please note: If you use the auto-update it will run
CounterStrike2D.exeafter updating Please close and remove this file and run
CS2D.exein future. It's the new version!
Changelog 
  Main menu music kept playing when game server was started with commandline parameters
  
  Game no longer crashes when running a Lua script without a mod.txt
  
  Newlines (\n) printed to the console are processed properly (replaced with a whitespace character)
  
  You were able to spawn/equip items with bad type IDs, leading to weird results
  
  sv_restart/restart/sv_restartround/restartround caused unjustified and misleading console error output in some cases
  
  Env_Light offset did not always work correctly
  
  Game crashed when making lights with a size > 256 (size is now limited to 256)
  
  Mouse pointer was invisible when opening any menu while in weapon scope/zoom mode
  
  Crash when tabbing-out from full-screen application (DirectX)
  
  Crash when minimizing application window (DirectX)
  
  Same file will not be sent multiple times anymore if added multiple times to sys/servertransfer.lst
  
  Memory leak in Lua hooks
  
  Right handed player skins
  
  Crash when loading smaller tileset in map editor while map is using TileFX entity
  
  Map briefing and server info was unloaded when switching language in-game
  
  Bots didn't spawn in some non-standard game modes in some special cases
  
  Dropped item mouseover is now sorted depending on the item type and price
  
  Game will always try to load files with the original extension first before trying alternative extensions
  
  hudtxt/hudtxt2 network data is now sent in separate packages to prevent connection loss on many calls
  
  arial.ttf replaced with free liberationsans.ttf for licensing reasons
  
  Standard resolution is now 16:9 (850x480 as minimum) instead of 4:3 (640x480)
  
  Horizontal borders appear when using 4:3 resolutions (640*480, 800*600, 1024*768 and etc.)
  
  A lot of performance improvements (loading maps/game initialization/map drawing/map export)
  
  Loading now happens during intro screen with visible loading bar
  
  Trigger_Delay entity now also works with float values for delays with millisecond precision
  
  More steps of joining a server are now described properly with text output
  
  Console command "entities" now also shows the used resources (image/sound) if there are any
  
  Replaced red crosses on items with green crosses because the red cross is a protected symbol
  
  mp_dispenser_money now defaults to 500 instead of 100
  
  screen_quality now defaults to 100 instead of 75
  
  Better player, hostages and npc shadows
  
  Buying menu shows spinning 3D weapons
  
  Burst mode shoots separate bullets (mp_recoil enabled)
  
  Pistol no longer shoots multiple rounds when attack key is hold (mp_recoil enabled)
  
  Lua sample script "hudtxt.lua" now uses dynamic variable values for the positions
  
  Improved flashbang and flare particle effects
  
  Editor and main menu use the full resolution
  
  Some windows like console and serverlist use the full resolution
  
  UTF-8 chat messages support (to allow users to chat in more languages)
  
  More color codes for dropped item mouseover (dark yellow = secondary weapon, orange = grenades, green = equipment)
  
  More detailed error message when CS2D fails to load animated multi frame images because of bad image dimensions
  
  reqcld mode 5 (mod info) and mode 6 (is 3D rendering enabled?)
  
  Script command spawnitem now also accepts item names instead of type IDs only (like equip and strip)
  
  Experimental 3D rendering mode (settings command: render3d)
  
  Tiles now have a 3D height parameter in the tile properties menu
  
  Tiles now have flipY and mirror drawing modes for 3D
  
  Capability to automatically convert old maps to 3D versions
  
  Env_Sprite & Env_Image now have a 3D height parameter
  
  New Env_Cube3D entity allowing to place 3D cubes in the map
  
  Experimental dynamic recoil & crosshair (settings command: mp_recoil)
  
  Dynamic recoil crosshair settings (ch_red, ch_green, ch_blue, ch_size, ch_thickness, ch_bordersize)
  
  New editor display option to either use full resolution or to show gameplay view
  
  Editor now automatically saves the current map as "autosave.map" every 3 minutes
  
  Hovering an entity in the editor now also shows its name and trigger
  
  Trigger_If now has some parameterized conditions which can be used in the editor without Lua scripting
  
  Some weapon values can now be configured over a new config (sys/weapons.cfg)
  
  Command loadweaponcfg (reloads weapon config from sys/weapons.cfg at runtime, server only)
  
  Command mp_hudscale (sets the scale/position mode for Lua HUD images and hudtxt/hudtxt2)
  
  HD loading support for CT, T, VIP, random player and zombies images
  
  HD loading support for hud symbols and numbers
  
  HD loading support for player weapons and dropped weapons
  
  Maps: de_dust2_new, de_aztec_new, de_cs2d_new, fy_shipment, de_cbble_new, de_inferno_new
  
  Lua commmand "player" now has "screenw" and "screenh" parameters to get the CS2D screen resolution of a player
  
  Lua sample script "hudimg.lua" which shows how to create and position HUD images
  
  Lua sample script "imghover.lua" which shows a HUD image which reacts on mouseover
  
  New spark particle effects when hitting walls / tactical shield (only with max particle settings)
  
  New muzzle flash effects
  
  Visual frame selection for Env_Decal in the editor
  
  Decal painting tool in map editor (hotkey: 5)
  
  Console message when screenshot was taken successfully
  
  New advanced detail radar (showing the map with actual map graphics in the radar)
  
  Console command "debug" mode 2 - Profiler: shows detailed information about application performance
  
  Progress bar is displayed when loading map
  
  Progress bar is displayed when exporting map
  
  Commands shadowz_wall and shadowz_obstacle are now deprecated as each tile has a defined height
  
  Some old/unused assets
 












































































edited 3×, last 30.04.17 09:02:26 pm
 CS2D on Steam Greenlight + V1.0.0.3
 
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 DC
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 §5.3 - No memes, ASCII art or comparable fun pictures
 
  . 
 But yeah.. it wasn't a good idea to write that while making promo material  
 

