@DontKnowHowToScript Oh dang, that's what you get for writing at like 7 in the morning
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// Main event on:newfirestarted { 	loop ("items") { 		$id=loop_id(); 		$typ=type("items",$id); 		if ((($typ==MeatId1)+($typ==MeatId2)+(...))>0) 	{ 			event "checkfry","items",$id;	 		} 		 	} }
on:checkfry { 	if ((count_inrange("state",5,50)+count_inrange("state",4,50))>0) { 		if($fry==0) { 			timer "self",15500,1,"fry"; 			play "fry.mp3"; 			$fry=1; 		} 	} }
### throwing ax id=121 name=throwing ax group=ammo icon=gfx\axe.bmp model=gfx\axe.b3d fx=16 scale=0.2 mat=wood weight=3 behaviour=spear info=throwing ax o what fun damage=12 healthchange=0 script=start 	on:impact { 		if (impact_first()==1){ 				$tmp=create("item",121); 					setpos "item",$tmp,impact_x(),impact_y(),impact_z(); 					setrot "item",$tmp,0,getyaw("unit",1),0; 				} 			} script=end