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old Re: Massive Mod

Master_Aricitic
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@Psytechnic: I hope to rewrite the game in Java (I could do it in C++ but Java is more reliable, to me anyway). I've downloaded the source and I have roughly two and a half semesters of College level Java under my belt... the only problem is that my computer is being a pill. I got a new graphics card a couple years back and, last year, fried it. I got yet another one that is a PCI-e 2.0 while my motherboard has a 1.0 slot... I checked the 'net to see if it would be backwards compatible, and misunderstood that the slot is, but not the card. Needless to say my computer doesn't like rendering high detail 3D, and while Stranded II isn't high level 3D, if I ran into any bugs I wouldn't know if it was in the code or the hardware...
I'm looking for a new motherboard that will work with both the card and the processor, and hope to be able to start programming soon, though I neither have money nor, really, time, as I am a college student.
Anyway, the reason I'm going to do it in Java is because Java is an object-oriented programming language, and BlitzBasic is not. Programming it in a O-O language will allow scripts to be simpler because rather than including every kind of object that can be used to make something you just include the most basic form (i.e. no more clay bottle combinations versus glass bottle combinations, just bottle combinations.) There are other benefits as well, but the simplicity is the key here really.
I hope to start soon, and may even with my graphics not liking me, but only time will tell. When/if I finish it I'll get permission to post it on this website.

old Re: Massive Mod

bezmolvie
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Isn't hard to make Java compatible with high or even medium level graphics? Not sure, hope to know, but don't know Java.

old Re: Massive Mod

Master_Aricitic
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Bloodshot has written
Isn't hard to make Java compatible with high or even medium level graphics? Not sure, hope to know, but don't know Java.


I thought this as well. Originally what I was going to do was program most of it in Java (A language I know well-or well enough) then do the graphics in OGRE (the Object-Oriented Rendering Engine-or what ever), and any CPU intensive things in C++ or MASM (Microsoft Assembly Language-which I know enough of). I asked my professor about this and he said that with the most recent forms of Java anything that is run more than once (his word-probably more like twice or three times consecutively-one after the other) Java will assemble it to machine code. This is EXTREMELY useful-if I understood him correctly-because it basically allows you to write your program once and run it on any computer that has Java.
However... I mean, yeah, Java is just a little slower than C++ or Assembly, because it runs on a virtual machine. It's faster now than it use to be, but it's still running on a virtual machine-which makes it slower. But that's only a valid argument if I didn't understand my professor, and it doesn't compile to machine code when running many times.

old Re: Massive Mod

Psytechnic
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Vibhor has written
@psytechnic
your combination doesnt work FYI

I should have been more descriptive. I missed the part where you asked if you used a stick. The answer is no.

I took the page 41 download. From combinations_weapons.inf:
### Throwing Spear (Stone + Branch)
combi=start
id=ironthrowingspear
req=4853 (Iron Spear Head)
req=4869 (Long Wooden Handle)
req=4850,1 (Iron Nail)
gen=4846
script=start
     play "mat_leaf2.wav";
     process "making iron spear",600;
     event "spearcombi",0,0;
script=end
combi=end

So:
Iron Spear Head + Long Wooden Handle + Iron Nail
= Iron Throwing Spear

old Re: Massive Mod

Vibhor
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this mod needs more balancing
the tools are impossible to make in first few days
and if you dont find an iron ore or a fishing spot then you are obviously dead

old Re: Massive Mod

The Stranger
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Psytechnic you misunderstand I don't mean that the mod needs upgrading I mean the game needs upgrading they need someone like builder to help make it more graphical and just plain more modern.

and also how do you download things from filedropper it never lets me get to the download page it just keeps asking me to upload stuff
edited 1×, last 04.05.10 08:29:20 pm

old Re: Massive Mod

Master_Aricitic
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Vibhor has written
this mod needs more balancing
the tools are impossible to make in first few days
and if you dont find an iron ore or a fishing spot then you are obviously dead

What do you mean by "first few"? Advanced tools shouldn't be possible to make in the first week... Also, if you have thread (made from cotton/wool) and a bendy stick (made from stick and water) then you can make a bow, which can kill just about anything. You aren't screwed if you don't find iron immediately, or a fishing spot.
Besides, you can make a sling shot with a vine and stick, or use rocks...
Also, if you get your mining (from hitting rocks with your fists) up high enough you'll find random things while mining anything, such as iron... and that would allow you to make a shovel, which would allow you to, eventually, find an iron node.
I'd also like to say, if your tools break too often, save before you start using them, then save frequently while using them. If they break, load... If you think this is cheating, then DON'T EVER SAVE, unless you're going to bed.
In my opinion the only way in which this mod is unbalanced is 1) in the areas the modder isn't done yet, and 2) in the fact that it's written in BlitzBasic.

old Re: Massive Mod

Vibhor
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dude arrow head are made from iron
and if there is no iron deposit then how am i gonna increase mining skill?
slingshot aint that powerful and umm the mod is written in scripting language
blitzbasic is the code which the game is made from

old burn fix

JonnyB
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I have a problem. When I want to work on an iron with hammer and near fire it's says: need fire and a hammer!!
If its need the BURN FIX then plz giv me a new link, and Massive mod doesnt requires nails to build???

old HELPPP!

New007
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The medium mode for random map is too tough coz no wells but the easy modes also too tough coz no lions. can some1 teach me how to disable these default stuff for easy, medium and hard? pllssss!!

old Re: Massive Mod

Vibhor
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JonnyB has written
I have a problem. When I want to work on an iron with hammer and near fire it's says: need fire and a hammer!!
If its need the BURN FIX then plz giv me a new link, and Massive mod doesnt requires nails to build???


you need not to use fire and hammer to make iron
instead you have to use the forge to do metal works
and burn fix is not even required

@New007
easy is too easy
who said that you have to eat Non veg always?
eat fruits and berries or cook them and then eat them
if you got lotsa berries than make juice of em
as on medium you gotta live on meat or fish or berries to quench thirst only rain and well can do the job to quench it otherwise

old @vibhor

New007
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I can't find veg stuff vibhor

old Grill works

Dig-Dog-HotDog
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The Grill acctualy works fine , you just need to throw food from a distance I'm playing massive mod on my laptop which is without internet and its an older version
Btw, I was off for a while and I have a question , how to I prospect the ground???

old Re: Massive Mod

Reinhard
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prospect ground: if you have high skill in mining, you can discovered a coal deposit.

how: use shovel or spade (i preferred shovel}, its rare to get a coal deposit.

old Re: Massive Mod

Vibhor
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Reinhard The Knight has written
prospect ground: if you have high skill in mining, you can discovered a coal deposit.

how: use shovel or spade (i preferred shovel}, its rare to get a coal deposit.


wasnt prospecting done with a different tool in the new version?

old Re: Massive Mod

Reinhard
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well, i preferred shovel because its faster digging than spade, and its not much fatigued too.

old Re: Massive Mod

Psytechnic
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New007 has written
HOW DO I CHANGE THE DEFAULT SETTINGS FOR EAMPLE FOR EASY I ENABLE LIONS(BTW I HAVE CAPS GLITCH SRY)


1: Caps glitch? What the hell?

2: To change how any of the random games start, you need to change the related file.
"random_<XX>_endless_<Y>.inf"
XX = number
Y = difficulty. "e" for easy, "n" for normal, "h" for hard.
The one you need to change is:
"random_01_endless_e"

Where you see this:
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### Land
range=-10,40
ratio=15
units=3,10
range=10,200
ratio=20
units=6,7,16,17,18,20,26
ratio=10
range=50,150
units=19
ratio=5
units=15

Add this to the end
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2
ratio=3
units=9

This will spawn 3 lions on the launch of an easy game.
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