A capture the flag map in which the flags are reversed, but in this one you could probably play it either way depending on how your team starts.
Contains an underground passage that opens up 30 seconds after each round start.
A little maze area in the middle with breakable entrances.
A dual detailing. Tilesets are dust(by DC) and the dust replacement by LucasRib. I combined them in this program by VaiN.
Underground passage suggested by yates.
The reason I did not use the lighting system is because my map was too big for it. (Please make whether we can use it based on area and not dimensions
)
CHANGELOG:
3/25/12:Initial upload.
3/26/12: Added some eye candy.
Detailed the map a bit more.
Increased the health of the breakables to get into the center maze. (From 1000 to 3000)
--
Added a lua script that allows you to cap while the enemy flag is not there. Thank you
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addhook("movetile","CapFlag")
function CapFlag(id,tilex,tiley)
	if(player(id,"flag")) then
		if(entity(tilex,tiley,"type") == 15) then
			if(entity(tilex,tiley,"var0") ~= player(id,"team")) then
				parse("sv_restart 5");
				if (player(id,"team")==1) then
					parse("msg ©255000000 Terrorists win.@C")
				end
				if (player(id,"team")==2) then
					parse("msg ©000000255 Counter-Terrorists win. @C")
				end
			end
		end
	end
end
RULES
Use your common sense, please. edited 10×, last 26.03.12 08:49:30 pm
Approved by GeoB99
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268 kb, 512 Downloads
rctf_chimichanga
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J4x: He's just saying we combined the same tiles, cheel out.