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old CS2Dtown|4 gamemodes|Fizzykil

Fiz
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de_CS2Dtown
dom_CS2Dtown
as_CS2Dtown
cs_CS2Dtown
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De_CS2Dtown is the main focus here, however, I had some time left to edit spawn points, certain parts of the map and gamemode entities to create different gamemodes, such as the ones above. I also made zm_CS2Dtown, but that's in a different thread. After posting this, I can safely say I will not be using these tiles again - I apoligize for the repetition.

In as_CS2Dtown, The majority of the Terrorist spawn points are to the right of the map, and the idea is that the CT's go from top to bottom, and the T's must intercept them!

In cs_CS2Dtown, the hostages are in the two bigger buildings, and the Terrorists spawn points are dotted around the map, whereas the CT's start in the same area, where the rescue points happen to be ;P.

In dom_CS2Dtown both teams spawn in the same places as they do in de_CS2Dtown - look at the screenshot for the rest.
Enjoy!
Approved by GeoB99

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DrL
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Cool , but the Boxes on the Roofs need Sprites of Shadows..
I like it!

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Fiz
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Not enough space, besides, these are very seperate, apart from being mapped in the same way.

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oxytamine
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You should have updated last upload instead of making new one.
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