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20 comments490 kb, 512 Downloads

old awp_grey_rem

zazz
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Hello guys, this is a remake of the famous awp_grey!

∗ Credits:
• Yates; Some tiles
• Guitorres; Carpet sprite, Train sprite, Train tiles.
• Alistaire; Shadows.
• Useigor; Truck sprite.

If i forgot someone, let me know so i add him here
Approved by Leiche

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490 kb, 512 Downloads

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old

4verNinja
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Beautiful map looks pretty good and there is quite a bit of mobility
I like it!

old

zazz
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@user Time: lmao, Thanks.
@user Nekomata: Very nice tips, i'll use them, cheers!
@user Jite: It's just a remake of the original awp_grey!
@user Masea: Alright!
@user Yates: Np, Alright, thanks!

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Pagyra
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It is very good... but i think it is good idea if you try to improve wall tiles, fix shadows of car, wagons and walls.
Mb you try to use light engine for map and add some room and lights entities.
I like it!

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lelu
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bad bad bad as always afff
I like it!

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Yates
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Credits has written
• Yates; Some tiles

Nice, I helped out √

Looks great, nice remake. Although Time is right about the space but in this case a remake really cannot change that a lot without losing it's value as a remake.
I like it!

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Time
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@user Cure Pikachu: Felt like I've seen this somewhere. Even so, my point still stands. But it would not be right to rate anything else than what he's worked on. So if it's only the visuals we're talking about this is worth a like.

Thanks for pointing it out, I can't be bothered to read descriptions because I'm an idiot.
I like it!

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Cure Pikachu
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@user Time: Can't blame him for the layout, it is a remake (file cs2d awp_grey ) after all.
Of course, I think you should credit user Banaan for the original map, esp. the layout, otherwise this decent remake wouldn't exist.
I like it!

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Time
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The map looks neat, but the layout is rather bad.

There are loads of one tile wide passages which are absolutely terrible from a gameplay perspective. I understand the cramped urban feel you were trying to go with but anything more than one or two short non essential one tile passages is excessive.

The fact that this is an awp map makes the one tile corridors even worse and mostly unusable death traps.

I appreciate your sense for aesthetics though, for the most part.
I like it!

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Nekomata
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I like how you're adding your own shadow sprites. There are some shadow-mapping errors however. I see that you've added a shadow on some boxes to make them look as if they're on top of each other however the stacked one's shadows are a bit wrongly mapped.
If it's facing the ground then the shadow should be a bit longer on the floor, not the same as the other box it's "stacked" upon.

Other than that, since you're stacking boxes. Here's a really simple tip. There's a tile darken option in the map editor. So if you "stack" boxes. Remember to dark the first layer of boxes slightly so the highest box is the brightest. Remember to keep this consistent throughout the map.

Nevertheless, the map looks nice.
I like it!

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Artwolf
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Wow~Nice map.('o')
I like it!

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Mami Tomoe
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nice!
I like it!

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Gaios
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Nice shadows
I like it!

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THEMUD
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Good job! It's an awesome map!
I like it!

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Jite
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At some points it looks quite well, but i must say that a at the east and west side aren't many possibilities for hiding like AWP player do.

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EpicBaron
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0/10,havent seen worst.




Jk good jobd mate
(si soy epic pelotudo)
I like it!

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Masea
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user zazz, Use little bit big shadows for that. Be sure, It will be more nice, when you did what I said.
I like it!

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Cebra
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looks really good
I like it!

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zazz
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Thanks for liking it, i used the big shadows because it's a building/apartament, and the small shadows because it's like a small roof near it.

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Talented Doge
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Now it looks a lot better.
I like it!

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Masea
Super User Off Offline


Wow, new design for the awp map, what I need to see. But I have little question(First, open spoiler); Why you didn't use the same shadow(red place), for the blue places?

Anyways, it is still good.
I like it!
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