Don't add bunch of crates at random locations. It doesn't make the map fuller. Try to add something more such carpet, sofa, etc. if those are houses, and according to your map's name those are houses. I don't know about the gameplay with this map, I don't want to make assumptions here.
Well im not trying to crush you but..
1.the description is poorly written and lacks in shared informations.
2. I dont like colorful zombiethemed maps, i dont know if its only me but these shining colors simply doesnt fit for these type of maps. It makes the whole thing looks like an edited happytown.
3. You should've shared some ingame screenshots to display the actual gameplay as there's nothing special we could see from the mapexport.
4. The map isnt pretty bad at all, but imagine how many players or even npcs are playing on a decent zombieserver. So the map literally is too small.
5. There're almost no details used for the map. you picked the same tiles too often so it's quite boring to look at.
6. Think about the layout, you can simply shoot zombies randomly for like half about the map when you're in the house in the center. Me as zombie would be annoyed and blame it on the creator.
@ CY: He said if you can do a better map if this one is utterly bad. Honestly, such sentence like Geneor said below is so childish.
As for the map, well, couldn't say more because most of these guys below said why your map is bad. The map size is small and I don't feel a "creepy zombie" gameplay on this.
@ CY: If you look closely enough, you can see that the trees have various sizes. You probably can't tell because they are bunched together, like a small forest.
Looks like the survivors can just set up defensive positions at the western house (it's close to their spawn) and win.
Too lazy to proofread the map name? Where's the e in house?
Doesn't feel creepy for a zombie map, at least from the screenshot anyway. Is the actual map dark?