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English piWi - de_carbitate >

17 comments1.75 mb, 344 Downloads

old piWi - de_carbitate

Jite
User Off Offline

IMG:https://i.imgur.com/AsX2byX.gif


Greetings!

IMG:https://i.imgur.com/5YFumWk.png


>> General Information <

∗ Name: de_carbitate
∗ Creator: piWi

° Size: 60x90
° Gamemode: Standard
° Creating Time[inaccurate]: 12 hours
° Lightning: Used
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>> Credits <

° Tiles are completly selfmade
° user Mora //bench
° user useigor //2 trucks
° user Pagyra //2 palms
unknown creator >

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>> Pictures + Mapexport <

IMG:https://i.imgur.com/Arzi07W.jpg







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>> Rules <

√ You're allowed to use to map.
× You're not allowed to reupload the map.
× You're not allowed to claim the map as yours.
× You're not allowed to edit the map.



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Cheers and Have Fun!

I would appreciate if you leave a like for the effort whose bring creating a detailed map with.


Also see file cs2d piWi - Tile- and Spritepack and file cs2d piWi - Tile- and Spritepack 2
edited 2×, last 11.12.16 12:03:37 pm
Approved by Sparty

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1.75 mb, 344 Downloads

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17 comments
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old

kerker
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I'm having some problems, the text of the problem:
Spoiler >

Then I saw only the folder gfx. Where the maps folder - I don't know. Help, please.

old

Masea
Super User Off Offline

@user Jite: If you are going to add files which you used in your map to servertransfer, then people who connect your server will get them for 2 times. CS2D can do put files that you used in your map to servertransfer automatically. So, you do not need to attach them to servertransfer yourself. Also user Hajt, meant this.

old

Jite
User Off Offline

@user sonkii: Currently not, no cs2d for at least 2 weeks.
@user Hajt: I don't actually understand what's wrong with it.

old

sonkii
User Off Offline

Dont put all your map resources in "servertransfer".Only on if your map have lua you can put all the required resources for that lua.

If someone dowload this map on a server.CS2D will transfer required files for maps.

Suggestion:
Can you add the shadows for the trees and the two trucks?
I like it!
edited 1×, last 08.07.16 04:50:43 pm

old

Hajt
User Off Offline

I wonder why did you add a file servertransfer.txt to archive?

1. File called "servertransfer" should have extension .lst
2. Putting there paths to gfx/sfx of map is useless

I didn't check the map yet :x

old

sonkii
User Off Offline

Good.Can i remake this map into Zombie Escape one?Because the building like houses interested me.So i wanna remake it into zombie escape or even zombie plague.

Just asking!
I like it!

old

crazy junkman Wolfgang
User Off Offline

So i've made some small redesigns for coop version... If you're interested, you can see it on squad of six server (it's not 24/7 server but it's online for most of the day almost every day)
I like it!

old

Masea
Super User Off Offline

user Jite has written
I am already trying to create realistic looking maps

Because of that, I'm here to make things in your map more realistic. From your continuation of the comment, shadows are a small part of the reality for you. But It's not, did you ever seen something like this? Would you want to play at that map? Of course, not. It doesn't mean your map likes that. I'm just trying to tell you, don't miss the small parts, they're important for your map view.

In short, shadows are not unnecessary. Even if they're at the small places/parts.

And about editing people's sprites, you do not need to edit file to add them shadow. You can do it via map editor. Just choose same file and make it black colour then set the alpha ratio to 0.6, and here you go.

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Jite
User Off Offline

@user GeoB99: Oh sorry master.. instead of that it represent the creator of the map.
@user Raisun: I will note that for further creations.

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GeoB99
Moderator Off Offline

I'd firmly say the last screenshot is unnecessary to be kept since it doesn't represent your map so I removed it.

old

Raisun
User Off Offline

I can't say that there wasn't effort put in this map, I like it.

However, I have to agree with Masea. And as user useigor hasn't visited unrealsoftware for a long time, you shouldn't really worry about editing his sprites. You can always put him in the credits.

And hey, who doesn't edit sprites these days? Everyone does, and it's considered to be a gray zone, so don't worry.
I like it!

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crazy junkman Wolfgang
User Off Offline

@user Jite: coop map is short for cooperation, where players play together (cooperate) in order to achive some goal, so there is no pvp involved... basicaly alot of explosions, killing npc's and similar

and thanks for permission
I like it!

old

Jite
User Off Offline

Ahh, I've written a short roman right now, accidentally deleted it, therefore I only write short responds.
@user Masea: Well, it's a 2d game. I am already trying to create realistic looking maps and I think it's not necessary to edit that small part. Also user useigor haven't given the permission to edit his files what's perhaps necessary if the form should stay the same, therefore I do not. Futhermore it's a small part which isn't watchable every seconds while playing. Anyway thanks.
@user Baloon: Thank you o.x
@user Lobwver: Yea, I've read your post in cs2d.net, it's possible. But I also added at every teleporter some obstacles, that it doesn't become to such a big advantage. Anyway I haven't tested the map as 4n4 or 5n5, some competive guys might do that, I am open for feedback than.
@user crazy junkman Wolfgang: Well, I understand your point, it doesn't hurt if it's looking like this, but I might follow your instructions while making my next map.
Honestly I don't know really what's a coop map, but finally if you want, you can edit the map. I am excited for the result

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crazy junkman Wolfgang
User Off Offline

I like it verry much, looks good and i like details. One thing bothers me (not just here, but on many maps), why you make glass tile window as a obstacle? (http://i.cubeupload.com/a7i16e.jpg) It makes more sense to me for window to be created as a some gray tile obstacle (it doesn't have to be gray, it's just an example), then put "breakable" glass over it with low hp.

And i know you will probably decline my request, but i see potential in this map to be redesigned as a coop map with some small objectives to do, and i would like to ask you if you give me permission to redesign it into coop map?
I like it!

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Lobwver
User Off Offline

Really high quality stuff, but as user Masea said, this can be improved. You should check a bit more the tactical view since is a standard map.
The B bombspot seems tt ez.
I like it!

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Masea
Super User Off Offline

Generally It's really nice, although you still don't use shadows for cars, trashs, etc. When they're without any shadow, all of them looks straight a lot and also some roofs placed wrong. Certainly needs some improves.

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Baloon
GAME BANNED Off Offline

Good job. First like
I like it!
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