Rule 110 in CS2DQb User Offline 12.08.17 02:09:15 am This map is a simulation of rule 110 in a CS2D map without using lua. It's not really meant for playing it on a server as it is just a fun little side-project of mine. For details please see: Proving the Turing Completeness of CS2D Maps edited 1×, last 12.08.17 02:13:47 am Approved by Yates (12.08.17 04:16 pm) Download 16 kb, 396 Downloads
HOLOgraphicSky User Offline 08.10.17 02:23:26 pm Very very useless time. Please don't waste your time creating something like this.
StirlizZ-Fapicon Super User Offline 12.08.17 02:46:39 pm Ok, I've read whole thread about Turing stuff. Totally unplayable holyshit thing you did here, but this is what moving us forward. Endless algorythm to solve everything, you said? My like for a hard job I answered. I like it!