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old Even more questions :D

RedPillow
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Im back with more questions!
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1.What is the usage of Trigger_Once
2.What should id do if my ping is high (its has never been this high)
3.How do people make "freeze-guns" or "healing-guns" or "vampire-guns [gives shooter some health from every hit]"
4.Why the menus you can make with lua open so slow?
5.Is it possible to get more colors [other than regular] for my spraytags for example coloring them in paint?
6.How does the "tile_Scroll" work?
7.How to make teleport appear/disappear with button, is it possible? it doesnt work if i put for example teleports name "teleport-1" and use which trigger "teleport-1".
8.I use mask 4 for black background to hide it, but what mask i should use to hide violet/pink background? [Post me lots of mask-codes and their usages please]
9.When i join to server, do the server keep its lua-files, or do i download them? [I would like to learn from different lua files from different servers]
10.Can i configure buildingtime? [How?]
11.Is it possible to make "money-gun" [post script please if you dare :)]
12.Is there a database for BIG lua-mods/scripts?
13.How does DC make all the tiles look so Smooth and realistic, do you really waste time coloring them accurately and symmetrically, or do you have a trick?

Thats all!

P.S Little suggestion [Maybe stupid, sorry this just get to my head when i was writing my questions xD]:

A jump-thing to cs2d, so you could jump over obstacles?

Can you make the with lua?
Can you make "reverse-control" with lua? like if you want to go left, you go right and vice versa.


-Respect Monkeyz

old Re: Even more questions :D

ohaz
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1. It triggers a trigger only once
2. wait a day, maybe your neighbours are downloading porns (or other stuff :D).
3. with lua. freeze: on hit parse("speedmod playerid -100")
healguns: on hit parse("sethealth playerid "..player(id, "health") + 10)
that heals the shot guy
5. no.
9 the server keeps it. No download!
11. yes, but i'm too lazy to make one atm
12. Yes, the lua part in datas field

old Re: Even more questions :D

DC
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1. it forwards a trigger to another entity. but only once per round. you can use it to make a door which can be opened only once for example.
trigger_use -> trigger_once -> func_dynwall (door)

2. disable all programs which need an internet connection / get a better+faster isp / move to another location / join servers with best ping only

3. Lua. hit-hook + parse("sethealth "..id.." "..value)

4. they don't open slowly. only if your ping sucks because every menu action is controlled and sent by the server.

5. NO.

6. ? it scrolls tiles?

7. doesn't triggering work? if not: not possible.

8. not possible with env_sprite! use env_image instead!

9. the server keeps them! Lua scripts run 100% server side. you never ever execute a single line of Lua code as client!

10. no.

11. see 3. but instead of sethealth you use setmoney.

12. http://www.unrealsoftware.de/files_cat.php?cat=15&showlan=1 (not that big yet..)

13. many are just rescaled original textures of cs. the self-made ones have been created pixel by pixel with paint and/or photoshop.

edit: oh too slow.
and please don't use this thread for your suggestions. we have a suggestions thread for that.

old Re: Even more questions :D

DC
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it switches cs2d to an old rendering mode which is more like the rendering in cs2d 0.1.0.4 and older. this is useful for some old maps which may look a bit strange due to changes in the rendering order of cs2d max.

old Re: Even more questions :D

Roni
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NTD has written
DC if not to hard can i ask you whats the old render for? plz tell me i dont understand!

you need this if you want to run maps of the 104 version and lower

Edit: ahh havent refreshed the page
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