'CSP_Missions' map:
--Map: 89% done--
Effects: 70%
Layout: 95%
Events: 95%
Shadows: 100%
--Suggestion log--
[Tune:] Fog, dust, weather
[Update:] Extra chambers
[Update:] More ammo & medikits
[Tune:] New outter wall (heights)
[Update:] More events
--Update log--
[Tune:] NPC's look in directions
'CSP_Missions_2' map:
--Map: 80% Done--
Effects: 47%
Layout: 92%
Events: 82%
Shadows: 70%
--Suggestion log--
[Tune:] Fog, dust, weather
[Tune:] New outter wall (heights)
--Update log--
[Achieved:] Game Done! - Beta version is there.
[Checkpoint:] CP4 added!
[Update:] Nuclear reactor core added
[Update:] Boss Battle added
[Tune:] Fire sounds added to campfires
[Update:] Explosive crates area
[Update:] Weapon strip gate
[Update:] RPG + M249 Spawn
[Update:] Many more Chambers
[Tune:] Explosion event shadows
[Checkpoint:] CP 3 added!
[Tune:] Crater added to explosion event
[Update:] Explosion event added
[Update:] Chamber expanded
[Update:] Cave path "blocked"
[Tune:] NPC's look in directions
[Update:] Chambers in cave added
--Bug log--
[Fixed] Too many Boss Battle waves
[Fixed] Weaponstrip gate strips health --'
[Fixed] Shadows in Chambers won't work
[Fixed] Chamber switch won't go off
'CSP_Missions_3' map:
--Suggestions--
>1<
I want to add a script so you can choose a "Bodyguard class" at the beginning:
It will make you choose a class to start with (MP5+USP, TMP+Deagle..) so you can win the game in even more difficulties!
>2<
I also want a script which will make the helicopter actually fly to locations when you are in it. This might seem hard, but:
You could use the "object" hook stuff to make the helicopter + rotor move to different directions WITHOUT having to do such things in the editor!
*** This update doesn't mean I'm working on ANYTHING of the suggestions ***
(Though I'm doing.. yea you know me)
AND AND AND:
You could be involved in the credits of the NEXT MISSIONS CHAPTER by adding your ideas at this thread.
edited 7×, last 16.05.11 05:02:02 pm