I'm creating a mission in CC based on Slender.
I need to know how he follows the player where he usually teleports.
Can anyone give me a clue? Because all I know that he appears right in front of you when you look back. Admin/mod comment
Fixed title. /Engi Nem User Offline
I can guess in slenderman games he dont even walk and thats because of lack of animation.
In CC...maybe nice one would be when he follows player, and when he stuck or he is too far away from player - he teleports. Yeah, I make him teleport only.
But in what way does he teleport? Not how he teleports I mean when or why. Nem User Offline
Obviously Exactly Myself has written
Yeah, I make him teleport only.
But in what way does he teleport? Not how he teleports I mean when or why.
Maybe you can ask original game creator, i can only suggest that there is a timer for his "jumps" based on formula, when you get more pages - formula makes his teleports more frequently. I never played the game before. Who is the creator? Nem User Offline
No clue, sorry. Havent really played it too. Try google it, or find a link on youtube video with him in description. When you find first page slenderman teleports to a random place on a map and starts walking in circles around the map. When he sees player he immediatly starts following him, but he stops every time when player looks at him. Every time player picks up a new page slenderman's speed increases. After picking up 5th page game checks for his location and if he stays too far from player, game teleports him closer but not within player's sight. Game is really hard to beat because after 6th page slenderman's speed is faster than player's walking speed. How do I contact them?
@ Navy Seal: Hmmm.. I'm just planning to teleport him instead. It's a bit too hard to do that.
well then you won't get same result because slenderman doesn't just teleports in game. Navy Seal has written
well then you won't get same result because slenderman doesn't just teleports in game.
Well, I know how to make him walk. The biggest obstacle that prevents you from making the system like the original is the lack of player eyesight per se. You can just see everywhere on the map, whereas in the original game, which is 3-dimensional and first person, you can only see where you're looking.
You could implement a system that would only draw Slenderman if the 'field of view' of the player (read aiming angle) includes Slenderman. Then make him walk soundlessly and without animation towards the player with ever-increasing speed (depending on the number of pages collected), but only if the player is not 'looking'.
To simulate the 'walking around the map' you could teleport Slenderman to a random place on the map that has ground and is big enough, you'll figure it out. After the fifth page just teleport Slenderman closer and closer to the player depending on the number of pages collected.
That's how I see it, anyway. Better would be to use CS2D for it, with a slenderman sprite only drawn when not in FoW. EngiN33R has written
The biggest obstacle that prevents you from making the system like the original is the lack of player eyesight per se. You can just see everywhere on the map, whereas in the original game, which is 3-dimensional and first person, you can only see where you're looking.
You could implement a system that would only draw Slenderman if the 'field of view' of the player (read aiming angle) includes Slenderman. Then make him walk soundlessly and without animation towards the player with ever-increasing speed (depending on the number of pages collected), but only if the player is not 'looking'.
To simulate the 'walking around the map' you could teleport Slenderman to a random place on the map that has ground and is big enough, you'll figure it out. After the fifth page just teleport Slenderman closer and closer to the player depending on the number of pages collected.
That's how I see it, anyway.
I already made him invisible if Slenderman is out of sight. Slenderman gets popularity in US for a while .
Slenderman both walks and teleports. As I know,Slender will charge at unbelievable speed to it's enemy and Slender and the victim will teleport into unknown place(only when angry). The formula I used to spawn him was something like this
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spawnpoints = {}
for x = -6, 6 do
	for y = -6, 6 do
		if math.abs(x) + math.abs(y) > 2 then
			if isWalkable(x, y) then
				if Freeline(targetPlayerX+(x*32), targetPlayerY+(y*32), targetPlayerX, targetPlayerY) then
					table.insert(spawnpoints, {x = targetPlayerX+(x*32), targetPlayerY+(y*32)})
				end
			end
		end
	end
end
targetSpawnpoint = spawnpoints[math.random(1, #spawnpoints)]
He teleports behind you when you're not looking. But when I watched Pewdiepie play Slender:Hospice he actually was moving. I think one part of the shocking effect is that he doesn´t run after you. It´s more shocking if he stands right behind you. But in CC you can see the complete map so there is no really shocking moment. My suggestion is teleport him and spread much smoke and fog over the whole map and try to make a dark lighting so the player does not really know where the slenderman is. (OFFTOPIC WARNING!)
Where can I get other series of the slender games? Admin/mod comment
idiot.... /ohaz -tony316- has written
I think one part of the shocking effect is that he doesn´t run after you. It´s more shocking if he stands right behind you. But in CC you can see the complete map so there is no really shocking moment. My suggestion is teleport him and spread much smoke and fog over the whole map and try to make a dark lighting so the player does not really know where the slenderman is.
I made him invisible if out of sight by the flashlight.