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CS2D Scripts Drop NameDrop Name
12 replies 1
x of image = x of player - x size of image / 2
the same for y
so its centralized to the player.
@ Jedediastwo: why do you need it?
edited 1×, last 14.07.15 11:42:26 pm
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addhook("say", "_say") addhook("always", "_always") addhook("leave", "_leave") local names = {} function _say(id, message) if string.lower(message) == "!dropname" then names[id] = {player(id, "x") + 320, player(id, "y") + 232} return 1 end end function _leave(id) names[id] = nil end function _always() for _, id in pairs(player(0, "table")) do for id2, name in pairs(names) do parse("hudtxt2 " .. id .. " " .. id2 .. " \"" .. player(id2, "name") .. "\" " .. (name[1] - player(id, "x")) .. " " .. (name[2] - player(id, "y")) .. " 1") end end end
Another option would be to create a tileset with A-Z, then use image.
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