edited 1×, last 29.10.23 03:33:20 pm
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Fix map voting list when?
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I don't know if it can be fixed easily. Actual reason for this limitation is probably the simple network protocol and the need to split bigger messages into multiple UDP packets manually.
If fixing this requires bigger effort it's unlikely that it will ever be fixed.
A possible workaround would be to use a Lua map voting script instead. Such a script could easily support an infinite amount of maps if implemented in a smart way.
![user](img/i_friend.png)
A possible workaround would be to use a Lua map voting script instead. Such a script could easily support an infinite amount of maps if implemented in a smart way.
One quick search on the file archive and this will probably do it.
![file](img/i_file.png)
![cs2d](img/icons/cs2d.png)
![user](img/i_friend.png)
Also, DC, I know you don't have time for CS2D. I appreciate your work anyway... If it's really that hard to fix, then it's fine, but there are a lot of bugs in CS and AS maps.
edited 3×, last 30.10.23 12:50:32 pm
You can use LUA to replace the mapcycle file itself.
This way you can have a super mapcycle file that contains all your desired maps and per mapchange the cs2d´s mapcycle file gets refilled with 16 random maps.
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