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old RightSiders.de

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It's an idea which I had for ages and I also bought the domain a while ago already. Right Siders is a new tiny game project. It's about walking on the right side, literally. Implemented with the tech I recently evaluated for the thread cs2d CS2D Map Viewer: Rust and Macroquad.

You can play now on RightSiders.de.
It should work on all modern browsers and even on Android devices. Theoretically it should also work on iPhone/iPad but mobile Safari comes with some ugly restrictions like not allowing full screen. Installing it as a web app might help but I can't tell for sure because I don't own any Apple hardware and couldn't test much.

The part which probably many people are going to hate: Most of the code was written by AI. Graphics however are handmade. Background: I got 3 months of Gemini Pro for free and I wanted to try what I can do with it. Overall it worked quite well. On one hand AI managed to do difficult and complex things quite efficiently but on the other hand it sometimes needed multiple attempts to make seemingly easy changes happen.

The code is open source and available at GitHub. So feel free to mess around with it.

A short Q&A:

• Are there plans to extend this game?
> Not right now. I may decide to do so later but for now I'll focus on Stranded III again.

• Can you add/change XYZ?
> See previous question and answer. Feedback and ideas are always welcome though!

• For how long did you work on this?
> It took ~3 weeks. I only worked on this on the weekend and in the evening. Not every day and not full time. I think if you work full time on it and have unlimited AI access, you could create such a game in like 3 days.

• Why no online highscore/leaderboard?
> Unfortunately it's way too easy to manipulate and hack something like this so I won't even try.

• Will you keep using AI?
> Yes, it's a nice tool. I will still write most of my code myself though because I prefer having full control and fully knowing and understanding my code base. Furthermore, using AI is morally problematic in my opinion. There are legal issues because it just steals all knowledge from the web and ignores licenses and copyright.
edited 1×, last 21.06.26 01:52:36 pm

old Re: RightSiders.de

necrashter
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Pixel art looks great, definitely much better than previous placeholder assets. Well done for completing this side project!

I was wondering what you think about the claims that AI makes developers slower while making them feel faster. The study is titled "Measuring the Impact of Early-2025 AI on Experienced Open-Source Developer Productivity". (While searching for the study, I noticed that the authors have changed their position in 2026.)

old Re: RightSiders.de

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Thank you!

Regarding being slower while feeling faster: I think it depends a lot on your use case, used tooling etc.

If you use agentic AI to create something new (like I did with Right Siders) I'm pretty sure you'll be much faster than doing it manually in most cases.

If you're using AI to work on a huge existing code base things get more complicated. AI becomes less efficient because it has to scan more stuff to understand the context. Probably depends a lot on the code structure and your prompts though.

Even while iterating on my relatively small project I sometimes encountered weird AI behavior. It scanned tons of files and did weird, overly complex things for minor changes. This took ages. In such cases it would have been more efficient to just do the changes manually. I'm not sure why this happend though. Maybe my prompt wasn't clear enough. Maybe the AI ran out of context space? Maybe a general flaw which will be fixed with the next version? Hard to tell.

old Re: RightSiders.de

StirlizZ-Fapicon
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Haha, I definetly like this, played in mobile Brave browser

liked the minors things like when killed criminal called Educated and killed civilian called Colliteral damage

old Re: RightSiders.de

MikuAuahDark
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So speaking of AI, do you think modern AI can update CS2D or Carnage Contest codebase to modern BlitzMax so they can be compiled for 64-bit platforms? Of course you'd need to review pretty much all the changes the AI did and test if the game doesn't break but I think moving to 64-bit platforms and more modern BlitzMax is long-run investment on the game.

For agentic AI itself, I work on a game and my boss gave me ChatGPT Plus sub to be used for codex. I think it's quite good but you have to be detailed with your prompts. Otherwise, except to lower your expectation because it often made bad decision.

old Re: RightSiders.de

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@user MikuAuahDark: I already tried that for CS2D. It didn't go super well and I had to do a lot of stuff manually but AI still helped and made it much quicker. See thread cs2d Experimental Controller Support. Originally I only wanted to add controller support but it turned out that old BlitzMax controller support is too limited and doesn't support most of the modern controllers - so I decided to give BlitzMax NG another try.

Regarding bad decisions: Most AIs give you an implementation plan before they actually implement the changes. This is super useful in my opinion. It makes a lot of sense to read through that and tell to adjust it if you find stuff which looks like nonsense / a bad decision.
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